98
QB
Justin
Herbert
Field General
Out-of-Position OVRs
TE
39
Other Versions
Notes from MUT.GG
- Motivator Chemistry boosts all Chargers in your lineup with +1 to all ratings until 4/27 (including height)
Description
MUT 26 Collectors Series Champion.
General
SPD
93
ACC
96
AGI
89
AWR
96
STR
77
Passing
THP
99
SAC
96
MAC
96
DAC
96
RUN
98
TUP
95
PAC
90
BSK
89
Ball Carrier
CAR
87
BCV
97
JKM
87
SPM
80
TRK
74
SFA
74
COD
88
BTK
84
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Abilities
Discounted Abilities
Agile Extender
0 AP
Anchored Extender
0 AP
Balance Beam
0 AP
Closer
0 AP
Clutch
0 AP
Comeback
0 AP
Conductor
4 AP
Dashing Deadeye
0 AP
Energizer
0 AP
Fastbreak
0 AP
Gift-Wrapped
0 AP
Gunslinger
4 AP
Gutsy Scrambler
0 AP
High Point Deadeye
1 AP
Homer
0 AP
Indoor Baller
0 AP
Inside Deadeye
2 AP
Leap Frog
0 AP
Lofting Deadeye
0 AP
Long Range Deadeye
1 AP
No-Look Deadeye
1 AP
Pass Lead elite
7 AP
Persistent
0 AP
Pocket Deadeye
3 AP
Protected
0 AP
QB Playmaker
5 AP
Quickdraw
0 AP
Recuperation
0 AP
Red Zone Deadeye
0 AP
Roaming Deadeye
3 AP
Safety Valve
0 AP
Second Wind
0 AP
Set Feet Lead
6 AP
Sideline Deadeye
1 AP
Sleight of Hand
0 AP
Tight Out
0 AP
Ultimate - Bazooka XF
2 AP
Ultimate - Escape Artist XF
2 AP
Ultimate - Gambit XF
2 AP
Ultimate - Pro Reads XF
2 AP
Ultimate - Run & Gun XF
2 AP
X-Factor Abilities
Ability Slot #1
Bazooka XF
0 AP
Blitz Radar XF
0 AP
Brick Wall XF
0 AP
Dots XF
0 AP
Escape Artist XF
0 AP
First One Free XF
0 AP
Freight Train XF
0 AP
Gambit XF
0 AP
Pro Reads XF
0 AP
Run & Gun XF
0 AP
Truzz XF
0 AP
Ultimate - Bazooka XF
2 AP
Ultimate - Escape Artist XF
2 AP
Ultimate - Gambit XF
2 AP
Ultimate - Pro Reads XF
2 AP
Ultimate - Run & Gun XF
2 AP
Tier 1 Abilities
Ability Slot #2
Agile Extender
0 AP
Anchored Extender
0 AP
Balance Beam
0 AP
Closer
0 AP
Clutch
0 AP
Comeback
0 AP
Conductor
4 AP
Dashing Deadeye
0 AP
Energizer
0 AP
Fastbreak
0 AP
Gift-Wrapped
0 AP
Gunslinger
4 AP
Gutsy Scrambler
0 AP
High Point Deadeye
1 AP
Homer
0 AP
Indoor Baller
0 AP
Inside Deadeye
2 AP
Leap Frog
0 AP
Lofting Deadeye
0 AP
Long Range Deadeye
1 AP
No-Look Deadeye
1 AP
Pass Lead elite
7 AP
Persistent
0 AP
Pocket Deadeye
3 AP
Protected
0 AP
QB Playmaker
5 AP
Quickdraw
0 AP
Recuperation
0 AP
Red Zone Deadeye
0 AP
Roaming Deadeye
3 AP
Safety Valve
0 AP
Second Wind
0 AP
Set Feet Lead
6 AP
Sideline Deadeye
1 AP
Sleight of Hand
0 AP
Tight Out
0 AP
Tier 1 Abilities
Ability Slot #3
Agile Extender
0 AP
Anchored Extender
0 AP
Balance Beam
0 AP
Closer
0 AP
Clutch
0 AP
Comeback
0 AP
Conductor
6 AP
Dashing Deadeye
1 AP
Energizer
0 AP
Fastbreak
1 AP
Gift-Wrapped
0 AP
Gunslinger
5 AP
Gutsy Scrambler
1 AP
High Point Deadeye
1 AP
Homer
0 AP
Indoor Baller
0 AP
Inside Deadeye
3 AP
Leap Frog
1 AP
Lofting Deadeye
0 AP
Long Range Deadeye
1 AP
No-Look Deadeye
1 AP
Pass Lead elite
9 AP
Persistent
0 AP
Pocket Deadeye
4 AP
Protected
1 AP
QB Playmaker
6 AP
Quickdraw
0 AP
Recuperation
0 AP
Red Zone Deadeye
1 AP
Roaming Deadeye
4 AP
Safety Valve
0 AP
Second Wind
0 AP
Set Feet Lead
8 AP
Sideline Deadeye
1 AP
Sleight of Hand
1 AP
Tight Out
0 AP
Tier 1 Abilities
Ability Slot #4
S7 - Anchored Extender
0 AP
S7 - Conductor
0 AP
S7 - Dashing Deadeye
0 AP
S7 - Fastbreak
0 AP
S7 - Gunslinger
0 AP
S7 - Gutsy Scrambler
0 AP
S7 - High Point Deadeye
0 AP
S7 - Inside Deadeye
0 AP
S7 - Leap Frog
0 AP
S7 - Lofting Deadeye
0 AP
S7 - Long Range Deadeye
0 AP
S7 - No-Look Deadeye
0 AP
S7 - Pass Lead Elite
0 AP
S7 - Pocket Deadeye
0 AP
S7 - Protected
0 AP
S7 - QB Playmaker
0 AP
S7 - Quickdraw
0 AP
S7 - Red Zone Deadeye
0 AP
S7 - Roaming Deadeye
0 AP
S7 - Set Feet Lead
0 AP
S7 - Sideline Deadeye
0 AP
S7 - Sleight of Hand
0 AP
Tier 4 Abilities
Ability Slot #5
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