Ability Description
When playing from behind, players with this ability can easily enter the Zone.
Archetypes
Field General - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Strong Arm - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Improviser - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Scrambler - QB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Power Back - HB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Elusive Back - HB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Receiving Back - HB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Blocking - FB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Utility - FB
Requirements
None
Tier
2
AP Cost
1 Ability Points
Deep Threat - WR
Requirements
None
Tier
2
AP Cost
1 Ability Points
Route Runner - WR
Requirements
None
Tier
2
AP Cost
1 Ability Points
Physical - WR
Requirements
None
Tier
2
AP Cost
1 Ability Points
Slot - WR
Requirements
None
Tier
2
AP Cost
1 Ability Points
Blocking - TE
Requirements
None
Tier
2
AP Cost
1 Ability Points
Vertical Threat - TE
Requirements
None
Tier
2
AP Cost
1 Ability Points
Possession - TE
Requirements
None
Tier
2
AP Cost
1 Ability Points
Returner - WR
Requirements
None
Tier
2
AP Cost
1 Ability Points