Ability Description
Recover from fatigue at an increased rate
Archetypes
Field General - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Strong Arm - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Improviser - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Scrambler - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Elusive Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Receiving Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Blocking - FB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Utility - FB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Deep Threat - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Playmaker - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Physical - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Slot - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Blocking - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Vertical Threat - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Possession - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Pass Protector - C
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power - C
Requirements
None
Tier
1
AP Cost
1 Ability Points
Agile - C
Requirements
None
Tier
1
AP Cost
1 Ability Points
Pass Protector - OT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power - OT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Agile - OT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Pass Protector - G
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power - G
Requirements
None
Tier
1
AP Cost
1 Ability Points
Agile - G
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Rusher - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - DT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - DT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Rusher - DT
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power rusher - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Field General - MLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Pass Coverage - MLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - MLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Man to man - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Slot - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Zone - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Zone - S
Requirements
None
Tier
1
AP Cost
1 Ability Points
Hybrid - S
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Support - S
Requirements
None
Tier
1
AP Cost
1 Ability Points
MUT 24 Players with Recuperation
Advice from Huddle.gg
Rating:
Gold
Since Recuperation is only 1 AP, consider running it, especially if your offense revolves around 1-2 key players. This could be your HB, a WR that is a top target, or especially a QB that keeps the ball on designed QB runs. Recuperation inproves the player's stamina recovery rate which keeps them in the game more often, increases the impact of ball-carrier moves, and reduces fumble chances.