Ability Description
Ballcarriers with this ability will replenish a portion of their stamina upon successfully performing any skill move.
Archetypes
Field General - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Strong Arm - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Improviser - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Scrambler - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Elusive Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Receiving Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Blocking - FB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Utility - FB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Deep Threat - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Playmaker - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Physical - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Slot - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Blocking - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Vertical Threat - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Possession - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Guru - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Maestro - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Bruiser - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Dasher - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Endzone Hunter - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Sentinel - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Renegade - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points