Ability Description
Locker room pep talks go a long way. Players with this ability can easily enter the Zone in the 2nd half.
Archetypes
Field General - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Scrambler - QB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Elusive Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Receiving Back - HB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Utility - FB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Playmaker - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Slot - WR
Requirements
None
Tier
1
AP Cost
1 Ability Points
Vertical Threat - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Possession - TE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - DE
Requirements
None
Tier
1
AP Cost
1 Ability Points
Speed Rusher - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Power rusher - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - MLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Man to man - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Zone - CB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Zone - S
Requirements
None
Tier
1
AP Cost
1 Ability Points
Hybrid - S
Requirements
None
Tier
1
AP Cost
1 Ability Points