It's either not charging 3ap or it's not working. Im leaning towards it not working after 1 game.
Everyone on his card chat says the same. Good hope he drops quick so i can buy before they fix.
Eagles215 said:Everyone on his card chat says the same. Good hope he drops quick so i can buy before they fix.
Just sold mine lol
It’s just glitched. When I try to join a match it tells me my ap cap is exceeded.
colonelangus08 said:It’s just glitched. When I try to join a match it tells me my ap cap is exceeded.
Oh snap, was tempted to burn my UL tokens on this as BND, he'd be replacing Von Miller (OOP), but essentially filling the same role. Hrmm, so the card is just bugged out, eh? The game has so many stupid glitches it can be difficult to tell what is just normal broken, versus new/different (or specific) broken. Bleh.
Thanks for saving me some pain and suffering!
peatrick said:Oh snap, was tempted to burn my UL tokens on this as BND, he'd be replacing Von Miller (OOP), but essentially filling the same role. Hrmm, so the card is just bugged out, eh? The game has so many stupid glitches it can be difficult to tell what is just normal broken, versus new/different (or specific) broken. Bleh.
Thanks for saving me some pain and suffering!
No problem. Colossus is ass this year anyway. Great on double teams but doesn’t get 1 on 1 sheds
colonelangus08 said:No problem. Colossus is ass this year anyway. Great on double teams but doesn’t get 1 on 1 sheds
I'd have to say i tend to agree with you here -- Barno has been far and away the best pass rusher in the entire game, especially once he gets going (after 9 players) with that Unstoppable Force. Combo of ET + DoN is no slouch either, getting both for a mere 1AP is ridiculously good.
Von Miller has been okay, running him OOP at DT, but as you pointed out, he doesn't seem to blow up the 1 on 1s as much as i'd expect (or hope), so always on the look out for something else, but not really in a rush to dump ALL of my AP into a pair of Colossus, especially if the new content is bugged or somehow glitchy.
Unless it's T. Sweat style Spin move glitchy, that i'm here for... all day. Dude basically teleports across the screen, it's kind of insane.
peatrick said:I'd have to say i tend to agree with you here -- Barno has been far and away the best pass rusher in the entire game, especially once he gets going (after 9 players) with that Unstoppable Force. Combo of ET + DoN is no slouch either, getting both for a mere 1AP is ridiculously good.
Von Miller has been okay, running him OOP at DT, but as you pointed out, he doesn't seem to blow up the 1 on 1s as much as i'd expect (or hope), so always on the look out for something else, but not really in a rush to dump ALL of my AP into a pair of Colossus, especially if the new content is bugged or somehow glitchy.
Unless it's T. Sweat style Spin move glitchy, that i'm here for... all day. Dude basically teleports across the screen, it's kind of insane.
I had to put interior threat on von for him to start blowing up 1vs1.
Eagles215 said:I had to put interior threat on von for him to start blowing up 1vs1.
That's another ability i've had some serious questions about... at the moment i don't really have 1AP to add to Von, i just reshuffled my roster to get 20/50 Titans, because i'm trying to take some boyz to pound town with T. Sweat.
peatrick said:I'd have to say i tend to agree with you here -- Barno has been far and away the best pass rusher in the entire game, especially once he gets going (after 9 players) with that Unstoppable Force. Combo of ET + DoN is no slouch either, getting both for a mere 1AP is ridiculously good.
Von Miller has been okay, running him OOP at DT, but as you pointed out, he doesn't seem to blow up the 1 on 1s as much as i'd expect (or hope), so always on the look out for something else, but not really in a rush to dump ALL of my AP into a pair of Colossus, especially if the new content is bugged or somehow glitchy.
Unless it's T. Sweat style Spin move glitchy, that i'm here for... all day. Dude basically teleports across the screen, it's kind of insane.
For user instasheds at DT, Karlaftis (4AP) / Seiler (3AP) unstoppable force. You don't need any other abilities. A cheaper AP option would be Danielle Hunter with Dual Threat (2AP). Unstoppable Force (0AP) is okay but Dual Threat works way better for some reason. Like he’s off the line faster or something. Its hard to pinpoint the difference but you feel it. Both UF and DT are Combine Speed X-Factors.
For any of the 3 DEs, line up directly across the center and stick up to rip or down to bull rush and you’re in the backfield (on pass plays). Until they start double teaming. I don’t do this all game but it’s super handy on key downs and plays. They play extremely well left to the AI too. Better than Barno IMO. But his 0-1AP stack makes it hard to move away from. The biggest edge the other guys have is they can line up inside on all formations.
peatrick said:That's another ability i've had some serious questions about... at the moment i don't really have 1AP to add to Von, i just reshuffled my roster to get 20/50 Titans, because i'm trying to take some boyz to pound town with T. Sweat.
I notice zero difference whether it’s on or off. Trash IMO. Do you really notice a difference with DoN? The only way I notice having it on a player is by the empty pass rush point bar.
colonelangus08 said:I notice zero difference whether it’s on or off. Trash IMO. Do you really notice a difference with DoN? The only way I notice having it on a player is by the empty pass rush point bar.
DoN seems to be fairly mid, however, once combined with Edge Threat, I'm noticing significantly more pressure. Especially on Barno, as he gets 1AP Relentless, which allows the DoN to trigger on every snap, her never runs out of pass rush points.
One of my squad buddies is constantly USERing D-line to ensure we have a fierce and consistent pass rush, he's able to get to the backfield to chase down the QB anytime he's left 1 on 1. I'll have you ask which specific pass rush moves he's using to compare with your notes.
I've rarely been in any D-line, my primary role (as DC) is to hold down the middle of the field, hopefully getting picks, or forcing fumbles and eliminating any opportunity to throw over the middle.
peatrick said:DoN seems to be fairly mid, however, once combined with Edge Threat, I'm noticing significantly more pressure. Especially on Barno, as he gets 1AP Relentless, which allows the DoN to trigger on every snap, her never runs out of pass rush points.
One of my squad buddies is constantly USERing D-line to ensure we have a fierce and consistent pass rush, he's able to get to the backfield to chase down the QB anytime he's left 1 on 1. I'll have you ask which specific pass rush moves he's using to compare with your notes.
I've rarely been in any D-line, my primary role (as DC) is to hold down the middle of the field, hopefully getting picks, or forcing fumbles and eliminating any opportunity to throw over the middle.
Yeah I def play different than most. There’s a lot of times where I will user the DT and go for the quick shed, but then drop back into coverage. Another reason I really like dual threat. It‘s hilarious watching how pissed off people get when you get a lurk 20-30 yards down field with a big ass DT.
Maybe I’m thinking about this too hard, but there are 2 ways an ability works. As a switch or a scale. A switch is exactly how it sounds. It’s either on or off. Like lurker. It gives you animations. You either have them or you don’t. A scale would be some type of percentage or rating. Think human joystic which essentially gives you a COD rating boost.
Edge Threat says that it “Grants dominant pass rush moves from the edge” To me, that sounds like an on/off ability. DoN says that it “grants dominant pass rush moves from double points.” Which sounds nearly identical. Assuming that each is “turning on” your ability to win dominantly, it doesn’t seem like they would stack together.
I’ve been AB testing both abilities together and separate for a couple of years now, and it doesn’t really seem like they do anything. Either the card is good and gets sheds, or it’s not and doesn‘t. The only 2 pass rushing abilities I’ve seen make any difference are Unstoppable force and Dual threat.
That said, I’m open to being wrong. If you or anyone else has a better idea of what they do, I’m all ears. I really wish EA was more clear about the abilities and how they actually function so we can build effective stacks and manage the AP cap properly. But I suppose you’d have better luck getting water from the desert than transparency from a corporation.
Whelp. I was hoping to grab him and switch up my d line a little but guess I'm going to hold my tokens till this gets sorted out. Too bad. This company is so trash. Especially for a much money as we all spend
colonelangus08 said:Yeah I def play different than most. There’s a lot of times where I will user the DT and go for the quick shed, but then drop back into coverage. Another reason I really like dual threat. It‘s hilarious watching how pissed off people get when you get a lurk 20-30 yards down field with a big ass DT.
Maybe I’m thinking about this too hard, but there are 2 ways an ability works. As a switch or a scale. A switch is exactly how it sounds. It’s either on or off. Like lurker. It gives you animations. You either have them or you don’t. A scale would be some type of percentage or rating. Think human joystic which essentially gives you a COD rating boost.
Edge Threat says that it “Grants dominant pass rush moves from the edge” To me, that sounds like an on/off ability. DoN says that it “grants dominant pass rush moves from double points.” Which sounds nearly identical. Assuming that each is “turning on” your ability to win dominantly, it doesn’t seem like they would stack together.
I’ve been AB testing both abilities together and separate for a couple of years now, and it doesn’t really seem like they do anything. Either the card is good and gets sheds, or it’s not and doesn‘t. The only 2 pass rushing abilities I’ve seen make any difference are Unstoppable force and Dual threat.
That said, I’m open to being wrong. If you or anyone else has a better idea of what they do, I’m all ears. I really wish EA was more clear about the abilities and how they actually function so we can build effective stacks and manage the AP cap properly. But I suppose you’d have better luck getting water from the desert than transparency from a corporation.
I'm not convinced most people at EA understand how blocking calculations work. Things liek weight and strength (which I believe both would count on the sliding "scale") do not seem to have much impact on blocking this year, but in the past, anyone under 300 pounds would get literally pushed around.
Many aspects of this game operate off of thresholds, for example in the competitive tier difficulty, we'd want to hit minimum 90 Zone Coverage stat, at which point DBs begin playing significantly better, but from 91-99 there can be diminishing returns.
It's difficult to find recent info on these various thresholds, but it's probably safe to assume that little has changed in recent years. Regardless, stats barely matter -- abilities are everything, especially passive X-factors as regular abilities.
Have you seen this Reddit post from a few days ago?