Ability Description
Defenders with this ability are highly likely to win contested catches against running backs.
Archetypes
Speed Rusher - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Power rusher - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Run Stopper - OLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Field General - MLB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Run Stopper - MLB
Requirements
None
Tier
1
AP Cost
1 Ability Points
Man to man - CB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Slot - CB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Zone - CB
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Zone - S
Requirements
None
Tier
1, 2, 3
AP Cost
1 Ability Points
Hybrid - S
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points
Run Support - S
Requirements
None
Tier
1, 2
AP Cost
1 Ability Points