Ability Description
Defenders with this ability force more catch knockouts and react quicker in any flat zone coverage; less than 10 yards from the LoS and outside the hash marks.
Archetypes
Speed Rusher - OLB
Requirements
90 ZCV
Tier
3
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
90 ZCV
Tier
3
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
85 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
90 ZCV
Tier
3
AP Cost
3 Ability Points
Field General - MLB
Requirements
90 ZCV
Tier
3
AP Cost
3 Ability Points
Pass Coverage - MLB
Requirements
85 ZCV
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
90 ZCV
Tier
3
AP Cost
3 Ability Points
Man to man - CB
Requirements
None
Tier
2
AP Cost
3 Ability Points
Slot - CB
Requirements
None
Tier
2
AP Cost
3 Ability Points
Zone - CB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Zone - S
Requirements
None
Tier
2
AP Cost
2 Ability Points
Hybrid - S
Requirements
None
Tier
2
AP Cost
2 Ability Points
Run Support - S
Requirements
87 ZCV
Tier
2
AP Cost
2 Ability Points