Re: What should I upgrade
Re: Top 3 pulls this year
Re: I don't understand how
<p>Great advice</p>EightyOne said:Hard to know what to say so here's the usual list of obvious stuff.
Don't sprint too early. Most say wait until your RB is beyond the LOS. Sprint basically makes all the D come off their blocks so you need to be patient.
Make sure you're running to the best spot. Do a hat count (you can press LT and you'll see how the D is lined up.) Switch sides if it looks more open.
ID the Mike and watch his User. I'll often just ID his User tbh.
Use the double-team icon on DLineman on inside runs. I find this works really well if you run with a FB ahead because if you double-team 1 lineman then another 1 is free. I'll often double-team his User if it's a DL.
Try not to be too predictable with play calling so the opponent can't predict you're running.
Run at least 1 inside play and 1 outside play early on to see where the opponent has his best DL.
Personally, I don't bother with Counters or Draws - they just take too long to set up.
Always press stiff arm or truck at the end of a run. Sometimes you'll break free.
Motion a WR for no reason. Its a popular thing to do on passing downs and I think players often think you're passing when you do it.
I run Gamechanger Jacobs and TOTY Ekeler. Personally I'd look to have a Power Back and a Receiving Back but I'll often have the Power guy in and pass or the Passing guy in and run.
On D you just need to be a decent User really and your non User LB wants to be the best player you can get. I play a a custom playbook that had 4-3 Over 3-4 Cub and 5-2. Not many people get many yards on the 5-2 but 4-3 over with the LOLB being a run LB works best for me. I Spy a DL quite a bit and he seems to zero in on the RB once the play isn't a pass. Then its just all the obvious with Secure Tackler, Inside Stuff etc.
Hope that helps man.
Re: GT Shazier
Re: +7 speed strat card
<p>.... its the same card but the stats change</p>jwill1214 said:Still showing the +7 strat card. How can you tell if anything was changed or supposed to be changed? Is there supposed to be a new strategy card? If so where is it?
Re: Just went on the biggest MUT spending spree I’ve ever went on - how many coins are you guys sitting on and what are you saving for?
Re: +7 speed strat card
<p>Whaaaaa. You want people to READ? IN THIS ECONOMY?!</p>acomplixsituation said:To those who 'this was news to', it's clear that Slammer wasted his time making this helpful thread then.
And it's not as if myself and others constantly warned people all week that this was going to happen either or anything.
Re: Is this the best team you can make?
<p>Because they wont need those boosts with how high they are already being maxed out for the most part.</p>cklimowski said:Great player choices! I see the 40/40 Legends chems too, very nice. Why no AKA boosts though? Unless you were just going for the best player at each position and not trying to fill backup spots with boosters, in which case, this is top-tier.
Re: Looking for room to improve my lineup
Re: your MB picks please
Re: Is this the best team you can make?
Re: Do any linemen get identifier AND secure protector for free?
<p>Yeah just saw, that sucks. Ill stick pick him up though to replace Skro!</p>Breakluna said:Matthews does not currently get access to two free abilities. Same as the mold breakers from last week only one 0 ap bucket.
Source: I have him
Re: Has anybody used GT Mahomes yet? Did they change his release and is there any reason to upgrade from the SB card on a 50/50 (and two 3/3 remix motivators) KC TT?
<p>Yeah thats basically all it does. Allow you to have more abilities.</p>WoodyWoody said:Anything I save on AP I’ll have to go spend on Identifier elsewhere lol. Not much of a saving tbh.