How Did YOU Learn How To Play This Game?
Re: Linchpin, protected, linchpin
<p>Stacking Defensive Rally by assigning it to multiple players does actually do something. Is it worth it in this game, no.</p> <p>Can‘t say the same for Linchpin as I don’t know how you would be able to test if stacking it actually does anything.</p>9INE6IX said:Stacking of the same ability does nothing. Only need one.
Re: Which ROLB LB's other then the combine ones at a 96+ ovr, getting lurk artist for 0-1ap?
Re: Which H2H Mode Would You Choose?
<p>I agree with all of this. 95% of my offense is from coach suggestions. There are a few “go to” plays I will look for in certain situations or if I’m seeing specific coverages. I just can’t have fun running 3 or less plays the whole game.</p>Lacesout7 said:I agree if they coded the game to recognize the same play being called every down especially when I stop it 3 out of 4 times cool down would be unnecessary. I doubt that happens though lol. I’m thinking along the lines of how they do house rules, or I’d also like to see if they could implement something to where when a Play is being spammed and gets shut down once you can’t pick that play either for the rest of the game or for like 10-15 plays. I’m so tired of everybody running the same meta shit when you can be successful with running multiple plays out of multiple formations…you know like real football is played.
Re: Which H2H Mode Would You Choose?
<p>Agreed, I always enjoyed MUT Draft but they haven’t consistently updated it for years.</p>weplaythose said:I'd love a H2H with no abilities. But it would be great if they were to regularly update MUT draft again.
Re: Which H2H Mode Would You Choose?
Re: Which H2H Mode Would You Choose?
<p>Like how some of the house rules used to be? Where you could only run the same play a few times per quarter or whatever? That’s not a bad idea.</p> <p> I still think it would be great if the game could be coded so that the defense would recognize and reac…</p>Lacesout7 said:The one not listed…H2H cool down seasons
Re: Whats the best defense
<p>Oh yeah I’ve played against this but never actually tried using it. Definitely seems like a good way to disguise what you’re doing and get tons of pressure from stacking the box.</p> <p>I honestly came very close to finally buying a PS5 when all of the Co…</p>peatrick said:I'm actually coming out in this default Dbl Safety Go formation and then immediately audibling over to my desired play, such as the FS Zone Blitz, or DB Fire 2, perhaps even Cover 4 Quarters, because we can't blitz on every single down. This is a tremendous help in my experience.
I feel ya on the undecided future. I bought a second (Digital Edition) PS5 console late last summer, once i figured out that the versions of the game had been fully split between last generation and current consoles, uggh. For how much i've pissed away on this darn game, i could have a brand new OLED television in my bedroom. Things aren't getting any better, i'm not convinced EA is capable of improving the state of the game, they prioritize all the wrong things (greed over gameplay). Truly unfortunate, but nothing can or will change until that exclusive NFL license expires in May 2026. If EA renews or extends that, uggh we're all doomed.
Re: Which H2H Mode Would You Choose?
<p>Yeah I agree, even in MUT23 when Quadfather dropped it was 1AP for his AKA Freight Train and 0AP for Persistent. After like 2-3 days EA realized it was way too powerful and they changed it to 2AP for the X-factor and 1AP for Persistent. <br /> </p> <p>It seems…</p>Breakluna said:I wouldn't mind abilities and xfactors so much if there weren't so many on the field or if they appropriately costed. There's no way Bo's angry runs should be 1 ap for how impactful it is. A lot of the KOs should probably be more expensive as well for how much they alter the passing game
I guess what I'm trying to say is I wouldn't mind if we had a mode that was like the madden 20 era where you could only have 3 players with abilities. Well either that or a world where abilities/xfactors never get discounted. So you're stuck with the launch ap cap that practically enforces this. But I know that would never happen because it doesn't help EA sell packs.
Re: Whats the best defense
<p>Sounds like you’re using the “Show Blitz” adjustment? I used to mix that in a while back but I kinda forgot about it. </p> <p> I’m still on PS4 and MUT23 so I’m sure I will have a lot to learn if I ever decide to buy a new console. Madden is the only game…</p>peatrick said:I've just recently revamped my entire defense, have a nice, new (to me) HEAVY BOX out of Dollar, which was fantastic after my first full night of using and tinkering with it. Seems to help offset the most glaring issues and weaknesses of Dollar, such as defending those TE streaks, or against the run, having both safeties walked up into the box is amazing. I don't know why in the past i had only been doing this out of Dime and primarily for run defense, but Madden is often counter-intuitive, or so it seems. Safeties almost NEVER get beat deep, even when they've been brought way down, so they're only 5+ yards off the line of scrimmage.
Gives me the ability to bring multiple types of pressure, either A-gap 5 man rush, a la FS Zone Blitz or the usual edge pressure, via DB Fire 2, sending both Slot corners, which typically will get home even if my opponent is doing the usual, sliding blocking protection right, keeping RB in to also block, etc. I'm slowly improving.
Re: Which H2H Mode Would You Choose?
<p>If it’s intentional I just can’t imagine buying another EA game ever again.</p>bathbwoy27 said:It hasn´t been like this all year. I don´t think this is a bug, some asshole in the EA headquarters thought they had to up their package sales or something, i hope they realize soon this gonna drive people away from the game.
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Re: Whats the best defense
<p>This is all great advice. I have used similar defensive concepts for a very long time. I do run it a little different than most though. I almost always user the Slot CB on the strong side and send the strong side SubLb to a deep middle third. I cove…</p>peatrick said:There is no "best" defense, only specific counters to what opponents try to run. For example, if you're facing a ton of the usual RPO style cheese-fest we're experiencing of late, that might require something different than, say trying to defend deep (or double) sideline or corner breaking routes, which might benefit from what is called Double Mable style coverage. To set this up, you can really start from any base formation, then adjust to either single or double mable your coverage.
Dollar is extremely popular and always plays quite well, allowing us to get tons of speed on the field, although linebackers finally play well and are usable again, assuming you run a series of 0AP LurkArtist on most linebackers, which will allow them to animate and actually play pass defense. Without Lurker/LurkArtist, your linebackers simply will NOT attempt to make a play on the ball, they literally cannot pick the ball off. It it wasn't already obvious, the abilities you run on defense are THE single most important determining factor if you'll succeed. Without tons of Zone KOs, you will probably struggle against pass defense.
Let's use this extremely popular DB Fire 2 coverage play and turn it into Mable, or even Double. Place the Slot receiver on the strong side of the field into a Curl Flat (purple zone) and manually set your Flats to 25-30 yards, 5 yard Curl Flats and 15 yard Hook Zones. The goal is that you want your outside corners to back up and prevent the opponent from getting above their zone coverage, while having the Curl Flats to defend crossers, drags, etc. You will control the weak-side MLB/SUBLB and your job is to take away the first read and try to defend the middle of the field, which will be the soft spots in your zone coverage. There's better/different options if your opponent prefers to attack the middle, but it's often the corner posts and sideline stuff that gives me the most trouble. Just one example.
Another variation you could use, which is also extremely popular, is this Cover 2 Press, also from Dollar, which will give you fantastic and near instant A-gap pressure from the blitzing SUBLB. The same principles can be applied (convert the yellow Vert Hooks into Curl Flats). Although this play isn't in most playbooks, you'd need to run either 46 or Multiple D to use this second option.
I think we're finally at the point where offense might be more difficult than defense with all the Zone KOs floating around. Outside corners NEED to have at least Deep Out Zone KO, hopefully Mid Zone KO, as well. Slot corners can benefit from either Flat or Mid Zone KO. Deep Safeties should be getting Deep Zone KO (both Deep In & Deep Out) stacked with Mid Zone KO. I would encourage most folks to invest nearly all of their 11 AP into various DB abilities, although having Unstoppable Force and/or Colossus on your D-line will certainly be a huge help. Doesn't make sense to run many/most D-line abilities, as they are all basically directly countered by Secure Protector. YMMV, hope there's some helpful ideas in here for you to apply and use. It is by no means the best, let alone perfect defense. 4-3 Even 6-1 is also extremely popular and fairly quick to set up, can be used to blitz 6 or drop 7 into coverage, or even drop back 8 if you personally USER control a DE, making it quite versatile. Be sure to have LurkArtist on ALL linebackers and/or perhaps even a DE if you hope to control him. Otherwise, it's best to use MLB/SUBLB and know your job. Often taking away your opponent's primary read will be enough to get you stops. Force them to actually work for yardage, hoping to catch a mistake.
Re: what happens after madden 24 is over and madden 25 starts?
<p>None of the currency carries over. If you have any green currency I would spend it and try to turn it into the most coins you can before the game completely dies.</p>Wooooo said:Last year, we were able to acquire rookies and have the rookies at the beginning of this year.
I only had 7 of the possible rookies, but it was a tremendous help at the beginning. It makes all of the challenges easier.
The coins do not carry over. I do not know if the green currency carries over or not? I got some for an early purchase and I am wondering if I need to spend it all this year or if it will carry over?


