<p>This is the key to your success^</p> <p>If you were buying training and rolling TVP’s you likely would be losing profit unless you were lucky enough to pull some LTD’s.</p>QB283 said:Well since it’s all quick selling free cards its guaranteed profit when I do it
Re: Profits $$$
Re: Is there gonna be another Super Bowl players week, or should I open those BND 94 packs now?
<p>Damn that’s some nice luck man!</p> <p>Yeah it was just training for me as well. I think I turned it into a Silver Strat and uniform from TVP with the 2 BND 94 packs I had.</p>WoodyWoody said:I was trying to do the Kelce set before and I had like 5 86/88+ packs and got 2 94s a 92 and a 90…couldn’t believe it lol
that sucks tho, guess I’ll just open for the training
Re: Can't Activate Defensive abilities
<p>Happens to me all the time offense and defense. Haven’t been able to figure out what triggers it.</p> <p>Usually if I remove a player from my lineup that has an ability it will make the ability activator accessible again.</p> <p>I always remove the player from …</p>Gopats said:Anyone else having this problem? I can't activate any defensive abilities. Yes, I have restarted my game. I just have my 11/12 AP being used
Re: Is there gonna be another Super Bowl players week, or should I open those BND 94 packs now?
<p>I didn’t open mine until yesterday and it didn’t update with the players from part 2.</p>WoodyWoody said:Not dying for any of those guys but no point to hold for no reason.
Re: who else has terrbile tvp luck
<p>Pretty accurate here. Mostly trash since they changed it to 12k. Very rare to get hot streaks anymore, mostly low strats, low plats, uniforms, and even team affinity cards. Most people are losing way more than they are winning!</p>SixPackStl said:The odds are really bad for tvps. I pulled AJ Green this morning but I've definitely lost more than I've won. It's all 80-82 plats and low strats. 95% of what you get is a loss.
Re: Kelce or Gronk?
Re: TVPs or Super Bowl rerolls?
<p>Yep, this is what I’ve been doing lately. Both packs are losers for me now.</p>Daddy said:Both are great if you like losing coins
Re: WOW! These LTDs are in packs for a long time.
Re: What ability makes a slant light up?
Re: Woolen or reed
Re: What ability makes a slant light up?
<p>I depends on where the slant starts. If it’s your slot WR then Short In will light up.</p> <p>Otherwise Route Tech should light up no matter where the WR is lined up.</p> <p>If they are pressing their CB’s but in zone then I don’t think any of them will light u…</p>Davidfryar24 said:I am just trying to figure out what will get my slant to light up from the slot. I have tried slot o matic, route tech and short in. Nothing has worked for me to get the slant to light up vs press coverage.
Re: Red Tornado, worth it for Quadfather and Henry offense?
<p>In my opinion the right move would be Tornado as your starting Center with 0AP Post Up and 1AP Secure Protector. Kelce at starting LG with 0AP Nasty Streak.</p> <p>If you have a bunch of extra coins the sure go ahead and get the 97 Kelce. I would still se…</p>Jaysonguy said:This may sound crazy.
I have the 94 Kelce and he's pretty darn good. I tried Red Tornado as the backup and he still gives Dickerson and Anderson their enhanced abilities.
Now the question is, do I grab the 97 Kelce and do this?
Re: In conjunction with my thread re: WR routes/abilities, can someone post what each route ability does?
<p>Seem like a pretty good take here.</p> <p>I like to have SIE on my TE, Slot WR, and Receiving RB. If I can get RT at 0AP-1AP then that’s even better. For a while my WR2 has been running most of my deep routes so I will use DOE or DOE/DIE on him and take a…</p>Martyr1968 said:FYI I had not seen that website before, it actually looks like it uses game code linked to the abilities. Now I have to figure which routes do that and from where.....That's the real issue....Like, does it pay to have an "in elite" ability on a receiver that I know is mostly going to be lined up wide in my scheme? I have tried but I need to motion him so that his break is over the hash.....so seems to me (as we saw in the MCS) if you wanna run SIE you have to run gun tight or a compression set or motion your receiver close to the hash marks...do you run short, mid, or deep IN elites that way?
And this is also why I have RT on all my WRs and on Kelce
Re: In conjunction with my thread re: WR routes/abilities, can someone post what each route ability does?
<p>I’ve never seen this before. Amazing having all the testing info available so we don’t have to figure this out ourselves. Thanks for sharing!</p>TheChamp22 said:Here is everything you need to know: https://www.abilities.fyi/abilities/offense