Re: Community MUT 24 Wishlist
Re: Community MUT 24 Wishlist
<p>Better rewards for online games in general. Like Trophy packs are good, and getting multiple is just as good. But there's no incentive to play champs outside the comp pass, and solo battles aren't worth it anymore.</p>bigmeow said:better rewards for mut champs
Re: [NEW] Sync your Binder, Earn GG Points!
Re: Are TVPs even worth it anymore?
<p>I think you need several of them to really have a chance to get something good. I'd wait and build training for right now.</p>ThorsQuads said:29k for a grey Strat just seems insane to me… sitting on some extra training though so where should I dump it? Side note: haven’t pulled a single limited from a TVP yet this year 🫠
Re: MUT Level
<p>I'm at 46 right now</p>xx718nycxx said:What MUT Level Are You Guys Currently On?? Someone On Twitter Already On "64"....
TVPs leaving vs Upgrades.
Re: HBs you hate to see
<p>I don't think so.</p>cheezhead1252 said:Off topic but I didn’t want to start a new thread for it, can you still get Najee Harris? Need him for his boosts
HBs you hate to see
Re: Would you completely get rid of abilities in madden 24?
<p>Agreed</p>benjamindunbar said:I don’t think they need to take them out but they do need a severe nerf.
Re: Change the Comp Pass
<p>Now what if they made it 92+ legend/UL?</p> <p>Would that be worth it or still no?</p>MrAgentSochi said:Better rewards. 92+ Legends packs in April is disgustingly bad.
Change the Comp Pass
Re: AKA X-factors ruined the game
<p>I use Jacobs as well. Only AKA x-factor i use is Furious George (and Patrick Willis's if you count that). I try to avoid the X-factors for the most part.</p>mcboolatron2121 said:They really just are annoying and everybody but me has Flash, Quadfather, or The Bus. I have Josh Jacobs's Gamechanger. People that run those three guys to death really have no skill and they know it. So it's basically every game that that happens.
Do you agree with me?
Re: Who is the oldest acquired non-bnd card in your lineup?
Re: Unpopular GT Ideas
<p>I think Derrick Henry FS would be a sneaky underrated option</p> <p>6'3 245 lbs. Maybe boost his blockshed and tackling, and he could be a beast of a safety, either deep or as a user.</p> <p>And that's without him with the ball in his hands.</p>SlowAndSteady said:We’ve all seen several posts containing mostly the same GT choices and obviously they are great choices!
I think there’s still some other cards out there that could be really good GT’s. What other ideas do you guys have?
Here’s a few unpopular ideas that I think could be really good:
6’4” 238 lbs
-Good route running and catching, decent run blocking (need to boost RBK).
-With the right boosts this card could be VERY good at FB, HB, and TE, plus he gets secondary chems for HB and TE which is rare.6’3” 227 lbs
-The stock boosts on coverage should all be upper 90’s.
-With boosts to the run support attributes he could be a really good slot corner.
-The downside is his Jumping is super low, would have to pray that the Dev’s would boost it over 90.
*I used this card when I started MUT23 and he played much better than I expected. Had a lot of fun using it!
6’4” 199 lbs
-We saw him get a 96 Sugar Rush Egg card and then a GT in MUT22 and he was one of the best corners in the game.
-He only has a gold card this year but I think he could still be a top tier MUT corner if he was made into a GT again.