Someone can rush 2...against 5Olineman
Then if they sent a delayed loop blitzer, he someone goes untouched
Do the OLineman triple team the original edge rushers, leaving any delayed blitzer wide open?
Someone can rush 2...against 5Olineman
Then if they sent a delayed loop blitzer, he someone goes untouched
Do the OLineman triple team the original edge rushers, leaving any delayed blitzer wide open?
It really is a glitch blitz. Similar to 6-1, they hover/engage with the linemen and bail out.
Specifically for dime 1-4, the middle of the field will be open. It really becomes a chess match with a good switch stick player and you have to have multiple reads on each play. Drags, zigs, sharp posts, RB table routes, RB streaks, etc. Your goal is to force them to allocate more resources to guard the middle, since they only have one midzone there. It forces you to play a certain way on offense with a timer in your head. You can call play action but they will most likely start engaging with your guard to get B gap pressure after.
joemainey said:It really is a glitch blitz. Similar to 6-1, they hover/engage with the linemen and bail out.
Specifically for dime 1-4, the middle of the field will be open. It really becomes a chess match with a good switch stick player and you have to have multiple reads on each play. Drags, zigs, sharp posts, RB table routes, RB streaks, etc. Your goal is to force them to allocate more resources to guard the middle, since they only have one midzone there. It forces you to play a certain way on offense with a timer in your head. You can call play action but they will most likely start engaging with your guard to get B gap pressure after.
hovering, engaging, and then bailing isnt a glitch blitz. 6-1 isnt a glitchy formation either.
RavensFlockLetsFly said:hovering, engaging, and then bailing isnt a glitch blitz. 6-1 isnt a glitchy formation either.
I meant hovering over/engaging to create the loop blitz. That is a glitch blitz. They do the same thing in 6-1 with the DT loop.
joemainey said:I meant hovering over/engaging to create the loop blitz. That is a glitch blitz. They do the same thing in 6-1 with the DT loop.
other loops, yes. the 6-1 blitz isn't.
RavensFlockLetsFly said:other loops, yes. the 6-1 blitz isn't.
Sending 4, Sliding your line and crashing away from the tight end, and engaging with the center to create an instant A gap blitz that's consistent isn't a glitch?
joemainey said:Sending 4, Sliding your line and crashing away from the tight end, and engaging with the center to create an instant A gap blitz that's consistent isn't a glitch?
yes, sending 4 while engaging with your user takes away all the lineman to block that DT with the way the Dline is shifted
tackle and guard block the de and DT, center blocks the immediate threat in your user, other guard blocks the de and tackles helps with that. the looping DT is supposed to be blocked by the center but since the center is busy with the user he has a clear path.
not a glitch
RavensFlockLetsFly said:yes, sending 4 while engaging with your user takes away all the lineman to block that DT with the way the Dline is shifted
tackle and guard block the de and DT, center blocks the immediate threat in your user, other guard blocks the de and tackles helps with that. the looping DT is supposed to be blocked by the center but since the center is busy with the user he has a clear path.
not a glitch
You just described what happens without acknowledging what should happen that would prevent a consistently open path to the pocket; thus it's a glitch.
What's stupid is that a defender who lacks the physical leverage to commit to an actual engagement with the offensive lineman 'absorbs' a lineman, whereas the defensive user can immediately drop into coverage in a manner physically impossible. So you get a superhuman LB for whom the laws of inertia don't apply, and you have an idiot of a center who can't figure out that one guy left and another is coming.
Just ineffective AI leveraged by a defensive user. A glitch.
phatalerror said:You just described what happens without acknowledging what should happen that would prevent a consistently open path to the pocket; thus it's a glitch.
What's stupid is that a defender who lacks the physical leverage to commit to an actual engagement with the offensive lineman 'absorbs' a lineman, whereas the defensive user can immediately drop into coverage in a manner physically impossible. So you get a superhuman LB for whom the laws of inertia don't apply, and you have an idiot of a center who can't figure out that one guy left and another is coming.
Just ineffective AI leveraged by a defensive user. A glitch.
you also realize we are talking about a video game
RavensFlockLetsFly said:you also realize we are talking about a video game
I'm glad none of my employees have that attitude. Your approach to this is reflected in the product we are talking about. It doesn't really matter. Nothing does.
phatalerror said:I'm glad none of my employees have that attitude. Your approach to this is reflected in the product we are talking about. It doesn't really matter. Nothing does.
mb, wasnt trying to have attitude. but this is a videogame made by a group of monkeys in a jungle deepthoating bananas (a.k.a EA Sports)
RavensFlockLetsFly said:mb, wasnt trying to have attitude. but this is a videogame made by a group of monkeys in a jungle deepthoating bananas (a.k.a EA Sports)
So if I misread you, I apologize. It seems we agree that EA is a big part of the problem. In terms of priorities and what is most important, this is as you said, a video game.
I just wish flagrant glitching was discouraged, but most often it gets justified.
phatalerror said:So if I misread you, I apologize. It seems we agree that EA is a big part of the problem. In terms of priorities and what is most important, this is as you said, a video game.
I just wish flagrant glitching was discouraged, but most often it gets justified.
its all good, yes EA is the main problem in my opinion
what im trying to say is that its not the most unrealistic thing if this was a good game. sometimes it should work and most of the times it shouldnt. but with this being a game made by EA its soooo bad with the Oline logic it makes it worse than it should be. yeah, with how good it is it just gets justified because a normal 4 man rush is so bad no pro player runs it.
hope that makes sense
Easy fix for this bs..have an adjustment to leave someone unblocked. For example, I don’t want the user assigned to any of my lineman when I know they are dropping back into coverage
joemainey said:Sending 4, Sliding your line and crashing away from the tight end, and engaging with the center to create an instant A gap blitz that's consistent isn't a glitch?
I wouldn’t say it’s glitch because the user leaves anything behind open and it opens the seam. It’s pretty much manually doing a buff blitz.
And this is coming from a dollar 3-2 merchant.