Mythomaniac said:My opinion - If you do it more than once and the O-line does not or cannot adjust to it (like they would in real life) then you are exposing a fault in the programming, thus "In programming, a "fault" is often referred to as a bug, defect, error, or glitch"
I respect that interpretation of a glitch. Wish the games would quick save your protection calls made during the game to make the process a lot easier.