Ability Description
Defenders with this ability do not need to spend a point on shed attempts during a run play
Archetypes
Speed Rusher - DE
Requirements
88 BSH
Tier
2
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
88 BSH
Tier
2
AP Cost
2 Ability Points
Run Stopper - DE
Requirements
None
Tier
2
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
None
Tier
2
AP Cost
2 Ability Points
Speed Rusher - DT
Requirements
88 BSH
Tier
2
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
88 BSH
Tier
2
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Field General - MLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
None
Tier
2
AP Cost
2 Ability Points
Hybrid - S
Requirements
None
Tier
2
AP Cost
2 Ability Points
Run Support - S
Requirements
None
Tier
2
AP Cost
2 Ability Points