Ability Description
Players with this ability are more likely to succeed at and attempt diving catches and swats
Archetypes
Power Back - HB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Elusive Back - HB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Receiving Back - HB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Blocking - FB
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Utility - FB
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Deep Threat - WR
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Playmaker - WR
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Physical - WR
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Slot - WR
Requirements
92 JMP
Tier
4
AP Cost
3 Ability Points
Blocking - TE
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Vertical Threat - TE
Requirements
92 JMP
Tier
4
AP Cost
3 Ability Points
Possession - TE
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Speed Rusher - DE
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - DE
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Speed Rusher - DT
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Field General - MLB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Man to man - CB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Slot - CB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Zone - CB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Zone - S
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Hybrid - S
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Run Support - S
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Bruiser - HB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Dasher - WR
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Endzone Hunter - WR
Requirements
94 JMP
Tier
4
AP Cost
3 Ability Points
Sentinel - TE
Requirements
92 JMP
Tier
4
AP Cost
3 Ability Points
Renegade - TE
Requirements
92 JMP
Tier
4
AP Cost
3 Ability Points
Guardian - DE
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Berserker - DE
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Colossus - DE
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Colossus - DT
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Berserker - DT
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Berserker - OLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Lurker - OLB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Colossus - OLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Guru - MLB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Colossus - MLB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Lockdown - CB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Shadow - CB
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Watchman - CB
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Hawk - S
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
Shadow - S
Requirements
92 JMP
Tier
4
AP Cost
2 Ability Points
Enforcer - S
Requirements
94 JMP
Tier
4
AP Cost
2 Ability Points
AP Discount Players
MUT 24 Players with Acrobat
Advice from Huddle.gg
Rating:
Silver
Acrobat isn't what it's been in years past. Previously, you'd need acrobat to get any diving swat or interception animations, and this year that's not the case. KO's are much more important for your defensive players. We'd only advise usingn acrobat if you have an extra ability spot, and it's not costing you much AP at all.