Ability Description
Players with this ability are more likely to succeed at and attempt diving catches and swats
Archetypes
Power Back - HB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Elusive Back - HB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Receiving Back - HB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Utility - FB
Requirements
91 JMP
Tier
4
AP Cost
3 Ability Points
Deep Threat - WR
Requirements
91 JMP
Tier
4
AP Cost
3 Ability Points
Playmaker - WR
Requirements
91 JMP
Tier
4
AP Cost
3 Ability Points
Physical - WR
Requirements
91 JMP
Tier
4
AP Cost
3 Ability Points
Slot - WR
Requirements
89 JMP
Tier
4
AP Cost
3 Ability Points
Vertical Threat - TE
Requirements
89 JMP
Tier
4
AP Cost
3 Ability Points
Possession - TE
Requirements
91 JMP
Tier
4
AP Cost
3 Ability Points
Speed Rusher - DE
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
89 JMP
Tier
4
AP Cost
2 Ability Points
Field General - MLB
Requirements
89 JMP
Tier
4
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Man to man - CB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Slot - CB
Requirements
89 JMP
Tier
4
AP Cost
2 Ability Points
Zone - CB
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Zone - S
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points
Run Support - S
Requirements
91 JMP
Tier
4
AP Cost
2 Ability Points