jholiday77 said:If I was 10 years younger I might agree with you. I used to do exactly what you are talking about to get the best players back in the day when I was younger. But guess what? I dont have 4 hours per day to grind challenges and shit in order to unlock every player in the game. I barely have time to jump on for 2-3 games per day. If I didnt have the option to drop $150 every couple of weeks to keep my team top tier, i literally wouldn't play. At 34 yeara old I have responsibilites. I dont have time to "grind" fucking challenges against the CPU. That doesn't make me wrong. Plus it's not like you can't buy any player you want off the AH with coins, right? You just have to put the hours in and earn the coins. Sounds like you dont want to do that. Sounds like you used to do it, just like I did when I was younger.
What you are really mad about is that people who don't have time to play a video game all day long have a pathway to have a better team than you by spending more money.
I get that not everyone has hours a day to grind, that’s not the issue I’m talking about. The problem is that MUT 26 doesn’t properly support either group anymore.
- Casual players rely on spending, but packs don’t show up, servers crash on promo drops, and Twitch/season rewards often don’t even track.
- Grind players get almost nothing for their time because solos and level paths barely give usable cards now.
So it’s not “grind vs. spend.” It’s that MUT removed meaningful grind rewards and still doesn’t offer a reliable paid path because the service itself is inconsistent. In older MUTs, you could be competitive by either playing or paying. Now, neither path feels fair or functional.
I’m not mad that busy players can spend money, I’m frustrated that MUT 26 has regressed so far that time doesn’t matter, money doesn’t guarantee what you paid for, and the gameplay/meta relies on glitches instead of football.
This isn’t about wanting people to “play all day.” It’s about wanting a mode where progressions actually works again.