DDA doesn’t exist in online gameplay.
droblunts313 said:DDA doesn’t exist in online gameplay.
Good day
well if it doesn’t exist then it’s very very poor game designing. so either one is not good.
But I don’t know how you’ve come to that conclusion when you have thousands of people with stories that are all similar. I made a thread the other day about my experience that I had and in those games there was several things that had an outcome from the CPU on the way the game was completed.
One game I should’ve lost. He had somebody in the flat on the fourth and three but the D lineman on the edge who was engaged, suddenly jumped up, put his two arms up in the passing lane and swatted the ball down. I ended up with the ball and won the game. He was struggling the entire game with many things , passes sailing out of bounds , open field drops and more.
I don’t know what you would categorize that. But I can definitely tell you I wasn’t the reason why I won that game.
von11 said:I agree that EA puts their thumb on the scale (call it DDA or whatever)...my question (seriously...not just trying to be a pain)...have you ever noticed (or admitted) DDA working in your favor? Many of the DDA posts I see are from folks who note how it works against them (which is a fair point), but rarely do I see any one admit that it has also helped them. As for me...I tend to get way more "breaks" that I didn't earn...so DDA or whatever we call it...for sure has resulted in some of my best plays.
I would be happy to admit it, but I genuinely don't seem to ever catch a break. Maybe once very 15 or so games I will have an easy one. Most games, my line can't block, my receivers can't catch, I average 2 dropped INTs per drive, they seeme to always get the extra yard in and 4th down situation, my receiver seems to always stick his foot out of bounds of 4th down... I also have been playing Madden for a really long time and was at my highest level right when they started introducing DDA, so I think this is just the way it broke for my account, and in my opinion once your account is set it is set. I don't think it is possible to be a *successful* pro player without DDA at this point, cause getting to the live is really hard when everything breaks against you. (I am not a pro player and am not event trying to be , just to be clear, that was just an observation).
So in short, maybe 3-4 games out of every 100 I experience a few breaks in one game.
hackthacode said:There's a pretty simple explanation on how he's locking you up with a player with much lower ratings. He's predicting the route and shading correctly. I think many users don't get that you can predict routes and shade on individual receivers, and good players make sure to do that where they see poor matchups. I'm someone who plays a lot of man and right now the goal is to make sure MCV hits 90 on all DBs except FS who I usually have in a zone. This guarantees that currently I'm not getting out-routed by any receiver in the game as there is no receiver that can get to tier 95 on any route type yet. Furthermore, if I do get a linebacker or my FS matched up with someone with a 90 tier where I don't have one, I start watching that player, what routes they run and then predict and shade correctly. I don't buy into this Madden skewing the game, we all are playing the exact same game. Now do I think they try to keep games closer when there's a blowout, the AI might adjust a bit, DEFINITELY, but that's only to try and avoid blowouts, which if there's a serious skill gap, that still won't help. If Madden really wants to get better and more competitive, step one is to cut down on hot routing, Madden has become a clusterfuck of presnap adjustments which just isn't how football works. The whole idea of play calling is that is supposed to be the chess match, not looking at how you lineup and then adjusting every single route/protection or coverage/blitz. The NFL would be filled with Rocket Scientists playing QB and LB if that was the case lol. As a Top 100 player, when I play other top 100 players, it's the most boring shit ever, it's not even football. Go look at the current top 100 list, sort by avg plays called per game, I'm #1 at 13, most of them are between 1 and 3 because they just want the formation and then change EVERY SINGLE THING. Anyways, focus on tiers and learning how to adjust individual coverage and scheme individual routes and you'll do better.
Okay, so you are wrong and I already addressed this in the original post. The guy was not shading his players perfectly shading his guys on every play of the game. I could see him shade his players and they would be in position to play outside routes, where he would shade them 90% of the game and they would hard-win the outside route every time, but even when they were shaded and ready to play outside routes, they would break in on slants, ins, posts, and drags.
This guy was not the caliber of player to be shading ALL his routes individually, which you do not have enough time to do anyways, yet ALL his players were super-winning virtually every route for the entirety of the game, no matter how many times I switched the routes.
You are not the expert you think you are, being top 100 just means you have more time to play. The ranking points required and the records in the top 100 are very average overall.
The fact that you are not aware of DDA and play the game this much, means that you lack a significant amount of credibility for me. Either you get a tremendous amount of DDA, especially if you feel like your players ratings always work and they always do what they are supposed to... or you are just very oblivious. It isn't even up for debate whether DDA is in the game to be honest with you. I could play five games in a row against someone with your exact line-up and skill level, stick skills, and play-callng and all five games would play differently, and the players would play differently in all five games. Just like everything else EA does, DDA is broken.
droblunts313 said:DDA doesn’t exist in online gameplay.
Already addressed this, you have no credibility and are wasting your time
I won’t get into the DDA discussion, but I’ll just say the game is broken. I literally have one of the best defenses you can buy, and guys just get torched. When I run zone, guys refuse to turn around and pick off bail out balls..
I have the 2 best wr’s and te in the game and they struggle to get separation unless I’m running crossers.
Game just isn’t very fun right now…
Go for a run brother
DDA isn’t in the game
I was on the fence with DDA until yesterday. Kid had the absolute best possible players at every position. Spammed the same youtube copy and paste trash out of gun bunch nasty every play. Made terrible reads/forced passes over and over but the ball would either go straight thru my defender or my defender simply wasn’t aloud to animate for a ball thrown an inch over his head. Guy should have thrown 2-3 picks per drive but the game basically wouldn’t allow it. Not even salty bc i got the win but just seemed like they were giving the kid an advantage bc he spends so much money
xXcGilmer18Xx said:I won’t get into the DDA discussion, but I’ll just say the game is broken. I literally have one of the best defenses you can buy, and guys just get torched. When I run zone, guys refuse to turn around and pick off bail out balls..
I have the 2 best wr’s and te in the game and they struggle to get separation unless I’m running crossers.
Game just isn’t very fun right now…
Your guys won't ever play to their exact ratings. One game they could be dominant, moving smoothly, playing their zones, the next game they have 0 awareness, aren't moving at all, and have 80 speed when the card has 89 speed.
The DDA hits me the hardest in the awareness and speed departments, my guys barely move on their own, and even cards with 88-89 speed are regularly hawked down by much slower players.
I've been playing for well over 20-years.
EA claims that the code for DDA in not used in their games.
So if DDA is not used, even though they have a patent on the technology, how do they code momentum, clutch, homefield advantage, etc?
https://www.makeuseof.com/what-is-dynamic-difficulty-adjustment/
Mythomaniac said:I've been playing for well over 20-years.
EA claims that the code for DDA in not used in their games.
So if DDA is not used, even though they have a patent on the technology, how do they code momentum, clutch, homefield advantage, etc?
https://www.makeuseof.com/what-is-dynamic-difficulty-adjustment/
Clint thinks it's not a lie if he calls it something else in his head, he's mentally like 13
Crab5 said:Clint thinks it's not a lie if he calls it something else in his head, he's mentally like 13
Skill matters… until it doesn’t.
Clint said he didn't notice any issues with the game. When asked, he said he's spent hundreds of hours not playing the game.
Crab5 said:Already addressed this, you have no credibility and are wasting your time
I have no credibility? I don’t need credibility to say something is not there. If it was the other way around then I can see you wanting credibility. Lmao everyone is saying DDA is there but yet not a single person can actually show me anything that proves it’s in online gameplay.
Where’s your credibility? How come you can say it’s there but I can’t say it’s not? Seems a little odd
ItsmeD said:Good day
well if it doesn’t exist then it’s very very poor game designing. so either one is not good.
But I don’t know how you’ve come to that conclusion when you have thousands of people with stories that are all similar. I made a thread the other day about my experience that I had and in those games there was several things that had an outcome from the CPU on the way the game was completed.
One game I should’ve lost. He had somebody in the flat on the fourth and three but the D lineman on the edge who was engaged, suddenly jumped up, put his two arms up in the passing lane and swatted the ball down. I ended up with the ball and won the game. He was struggling the entire game with many things , passes sailing out of bounds , open field drops and more.
I don’t know what you would categorize that. But I can definitely tell you I wasn’t the reason why I won that game.
Just becuase thousands of people say something doesn’t make it true. You know how many people have seen big foot but yet no one has actually come up with any legit evidence. The point you’re making kinda proves my point. How come thousands of people have these stories but not a single person can come up with any concrete evidence. Also what you said in the beginning about this game being a poorly designed game, that’s exactly what it is. People expect a perfect game every year and I’m sorry but it will never happen. Making a videogame is harder than people think. That’s why there’s only a few companies that make all the games.