I don't get it, but when I face teams with 84 bryce young and high 70 OLs etc, they get blocks for days and dot me up. But I face stacked teams with warren moon and the tide turns and they can't do anything. It doesn't always go this way of course, but it's often enough that it makes me wonder. I'm glad to be NMS for sure but what on earth is going on? I guess at the end of the day I just need to git gud or whatever but still. It's pretty weird.
I find a lot of the time that the players with fewer of the top cards are actually better players. This is a general rule of course
It’s called the equalizer….it’s a real thing
speaking as someone with a core gold on the o-line and an 80 OVR team- it’s because in my case I don’t really care about the team building aspect but I put A LOT of time energy and some money into the actual skill of playing madden
elmango30 said:speaking as someone with a core gold on the o-line and an 80 OVR team- it’s because in my case I don’t really care about the team building aspect but I put A LOT of time energy and some money into the actual skill of playing madden
Any tips or anything for how I can do this?
KingHarambe said:It’s called the equalizer….it’s a real thing
It's not a thing.
Everyone for the most part just gets too comfortable when they see lower overall players then they end up getting surprised and lose when the scheme beats them
antitwisted said:Any tips or anything for how I can do this?
Sure!
time- play a lot of games
energy - know exactly what beats you and play practice games with people you know against schemes that beat you
money - ebooks + tip websites (not mandatory ofc)
having a scheme helps with all of those things, I’m currently running bunch offset on offense and nickel 33 on defense but lots work
itscush2push said:It's not a thing.
Everyone for the most part just gets too comfortable when they see lower overall players then they end up getting surprised and lose when the scheme beats them
I don't get comfortable with them by any means and never did. I don't really judge anyone by their ovr or the cards shown in the intro and look more at how things play out. I try to adjust to opponents and what they do but I don't think I know all the things I'm supposed to know about it
People saying ”they’re better players”. No. You clearly see how your players move and sometimes they just move slower in certain games compared to other ganes. I can play people with stacked cards and they hardly ever get pressure. But sometiems you play against average ovrs and they get such better pressure and block shedding. Their players get open during coverage when running the same exact plays. Most people run the same 7 plays. I have better success against stacked teams with the same exact play. The equalizer is 100% real and if you don’t believe you need to pay better attention to detail in every game lol. the only time I’ve ever had my CPU get facemask or holding calls were agaiant lower overall teams
KevHager said:People saying ”they’re better players”. No. You clearly see how your players move and sometimes they just move slower in certain games compared to other ganes. I can play people with stacked cards and they hardly ever get pressure. But sometiems you play against average ovrs and they get such better pressure and block shedding. Their players get open during coverage when running the same exact plays. Most people run the same 7 plays. I have better success against stacked teams with the same exact play. The equalizer is 100% real and if you don’t believe you need to pay better attention to detail in every game lol. the only time I’ve ever had my CPU get facemask or holding calls were agaiant lower overall teams
If you don’t mind my asking do you have anything other than a feeling to back that up? Because when I’m playing against 80-84 OVR they usually have a more coherent scheme and know more madden than people who think that team > schem
and we all know scheme>team
bamarover15 said:I find a lot of the time that the players with fewer of the top cards are actually better players. This is a general rule of course
This.
Someone's top 3 isn't their 3 best players all of the time. I'm 86 over and there's times it shows gold cards in my top 3 that aren't even in my line up.
DDA deniers are hopeless. You don't invest in developing and patenting a technology and then not use it. Last night I watched Vohes for a bit and his guys fumbled and lost same FOUR possessions in a row. Yea, that's not "the fix is in". And he said he was on conservative.
DDA was patented by EA and does exist.
All I know is when I don't play H2H for like a week, the games are noticeably easier.
I'm a bit in between on this one. While I do agree scheme > team and it's basically a fact, there is clearly something pretty wrong with the consistency. Now, one could argue the inconsistency is realistic, since that obviously happens in real life. However this isn't real life, nor is that aspect "fair" in a video game. I would not go as far as to say DDA is why, as a greater issue of ineptitude extends to a lot of issues in madden. But I wouldn't deny the potential and some evidence certainly can be found. It's pretty simple - it's all about the money. There is no money in fixing gameplay issues. There is money to be made in selling digitized cards though.
That being said, I noticed something in M18 that would line up perfectly. In the very name itself, "dynamic difficulty adjustment" - look how the game plays on rookie vs all madden, or rookie vs all pro etc when you're against the computer in non mut. Much worse DLs get instant sheds on much better OLs. Much worse OLs get blocks for days. QB starts throwing inaccurate passes. WRs drop the ball or do weird crap to avoid catching it. Your guys suddenly can't cover and don't react to anything without you doing all the work. Etc etc. Whether this is intentional (assuming it's true) is a question, as it could very easily be that EA just repeatedly overlooks taking the code out of the game for multiplayer. They've had pretty epic oversights before.