Re: Welp who's gone
Re: team diamonds 2
Re: Ability Changes from GMM
<p>I mean all mine already do have 2+ abilities for the most part! </p> <p>And I still dont have the best players cuz Im cheap lol</p>Davis36 said:Exactly. my free saftey from game changers has Film Study for 1. PA and Acrobat for 0.
there is no way I could ever replace him unless they nerf abilities / buff different abilities, Or change the cost on him For Film Study etc.
Other than that I’m all about this, with 12 AP cap that means every player on the side of the ball gets 2 Abilities. One of those abilities can be a 2 AP ability Like Threat Detector or Hot Route Master.
Re: Best budget LG, C, and RG
Re: Ability Changes from GMM
<p>I mean that would make sense but then theres no reason to upgrade from what we have then unless someone taller/bigger comes out.</p>Davis36 said:I’m getting from this, no more double 0 AP abilities. Everyone gets one free and can get others for 1 AP. The strongest abilities are 2 AP.
which has me wondering why I would ever consider upgrading my double ability players or people who get HRM for 1 etc.… maybe ability nerf / buffs soon to make old content weaker?
Re: When sniping for tvps...
Re: Sugar rush strategy
Re: Ability Changes from GMM
Re: Team Diamond sets
Re: what td yall getting
<p>Thats exactly what I am doing.</p>Iinvaliidd said:Other Than Pola Mao, no one. I run a Legend TT with a UL O-Line so this will be an easy bypass for me. I might sell off some of the investments in the binder but will not be completing any sets.