Re: [ROOKIE PREMIERE'S PT1)AFC North & NFC North Players
Re: Can you equip any Team chem to Rookie Premiere cards?
<p>Correct. </p> <p>And you can use them in 24 too</p>Breakluna said:Yes but only if you upgrade them with the 32 team chem item from the field pass
Re: Do you think they forgot about team captains?
Re: Rate this Team, Open to suggestions to make it better
Re: Madden moguls with no value.
Re: Wow EA actually did it
Re: how does rookie premiere work
<p>Idk how it works this year. With the wording it says, they may just be BND and not sellable.</p>Amongisisbest said:Ok I may try to get some then I haven't leveled up past level one though
Re: Happy Free 99 Kicker Day
<p>Gotcha. Thats a good line</p>AllWorkNoPlay365 said:I have Pace, Matthews, Hilgenberg, Allen, and Slater. It’s more so for the acceleration than the awareness.
Re: how does rookie premiere work
<p>You had the option to get like 5/6 BND or 3 sellable. They were going for 100k a piece.</p>Amongisisbest said:Oh I thought they were bnd
Re: Starting on X-factor vs. 2x 0ap buckets? Thoughts?
<p>ooooo forgot about that. Yeah thsoe are nice too. When I had JP jr, Samuels and Hayes it was a swat fest </p> <p>I only use comp JP jr and his an ability so I forget its an Xfactor lol</p>jakezze01 said:That makes me 3. Can't put any more succinct than kaotikords, "Double 0 is better than X Factor except for RB."
Quick change of mind - I am running two CBs with XFactors: Mo w/ Univesal Coverage and Gilly Lock w/ Shutdown. I have tried to move on from these but I just can't, especially Mo's UC. So I would also add Univesal Coverage on a DB for 1AP is also beter than 2 0AP buckets.
Re: how does rookie premiere work
<p>Even then the upgrades were so rare. </p> <p>But it was nice to start with 300k from the year before.</p>Amongisisbest said:Yeah what's the point unless it's like Madden 20 when the upgrade to that players best card if it's 86 ovrls theres no point unless there auction able and you can make coins
Re: how does rookie premiere work
<p>Thats the route I take as well. </p> <p>The skill positions get swapped out so fast, especially at the beginning of the year. Only one I took last year was Moehrig because he was one of the fastest DBs at the time with like 86/87 speed. </p> <p>O line and D…</p>burke153 said:+1 re OL, Good value for early game.
QB, HB and WR usually poor choices, maybe go CB or DT with extra tokens.
Re: how does rookie premiere work
<p>Thats what the /s is for... Sarcasm lol. Hes a top 3 qb</p>Amongisisbest said:Joe burrow not good enough?
Re: Starting on X-factor vs. 2x 0ap buckets? Thoughts?
<p>Forgot about that... Glad I didnt power down the ones I did then yet</p>SlowAndSteady said:For sure.
I guess the other question is did you upgrade your TTR players with TTR coins or training? If you used the TTR coins you will get completely screwed on the conversion rate when you downgrade them. It gives you less than 200k training each.
Re: Starting on X-factor vs. 2x 0ap buckets? Thoughts?
<p>I would agree with this. </p> <p>Double 0 is better than X Factor except for RB.</p>Breakluna said:In general, I'd say having two 0 ap abilities is better than having an x-factor that starts on. Most of the special x-factors worth running require you to allocate 1 ap to use them. A player with multiple free abilities doesn't lock you into spending any ap. In general, the more abilities your team can fit the better it is this year. On top of that while good, I don't think most of the special x-factors are necessary.
HB is the only position I'm convinced is better with the x-factor than having multiple free abilities. The HB x-factors are just so good. I know some people say they prefer HBs without them. I just think anything that can warp the meta like HB x-factors did is powerful. Secure tackler/tackle supreme weren't necessary abilities before the special x-factors but they practically are now