Spent 3 hrs this morning trying to get AKA Karlaftis set card to do something…ANYTHING
Re: Average MUT player age?
Re: CHEMISTRY LIMITS
Re: Is this possible?
Re: Golden tickets leaked
<p>It’s not exactly a new idea:</p> <p><a href="https://www.mut.gg/players/22104-daniel-faalele/23-47022104/">https://www.mut.gg/players/22104-daniel-faalele/23-47022104/</a></p>Imdagoat247 said:Thank you whoever took my faleele suggestion nd made it a reality
Re: Are new legends in token sets yet?
Re: DoN and X-Factor pass rushers
<p>Not trying to take away from <span class="js-user-profile-link-app" data-user-id="108952" data-username="peatrick"><a href="/u/id/108952/">@peatrick</a></span> here but this is the info from my testing a couple years ago:</p> <p><a href="https://www.mut.gg/forums/forum/mut-discussion-10/topic/defensive-rallypr-points-testing-14430/">https://www.mut.gg/forums/forum/mut-discussion-10/topic/defensive-rallypr-points-testing-14430/</a></p>TBone75 said:So what your saying is Defensive Rally stacks?
Re: Must have cards
<p>I think overall Edgerrin Cooper would be my #1 choice. He moves pretty smooth and has arguably the best stack for 0AP:</p> <p>Reinforcement, MZKO, Lurk Artist, Tackle Supreme, Enforcer Supreme, and Form Tackler or Extra Pop </p> <p>Ant in the slot will be bett…</p>Woodysky said:I agree they do feel clunky. I was actually thinking about selling Ted and getting someone else. I keep hearing the boz is good and you mentioned him. Whose the best if I was to replace him? Peppers is in basically just for chem and I have a bnd 95 of him. I moved ant to slot and Ward to outside. Think that's the better move? I have ward 95 bnd as well but willing to move off for better option.
Think getting Doug martin to boost jeanty is worth the coins or no?
Re: Confused
<p>Probably some time middle of next week.</p>rboi11 said:I won the Travis Hunter raffle on this website. I still don’t have it on my Account. Should I have gotten it by now?
Re: Must have cards
<p>That’s a nice bnd pull!</p> <p>Tony wouldn’t get the stack you want for man & zone so proceed as is.</p> <p>I tried using Ted and Peppers and they were very clunky for me but if you’re doing fine with them then keep at it. Some of the other cards I mentione…</p>Woodysky said:Just pulled jeanty from the 96+ bnd pack. So I got him and what stack does Tony get? I like to run both man and zone that's why I went with wàrd. My user is Hendricks LB or peppers. Went with Hendricks cuz he's big and has 0 mid zone and man. Peppers I had 95 bnd and was trying to get the oop height bonus. But it's only up 2" not 3.
I don't use base formation very often. Mostly nickel and dime so using bonds there
I loved Vernon maybe I'll pick him up again.
Re: Must have cards
<p>Team looks pretty solid overall.</p> <p>Positions I would consider upgrading:</p> <p>TE, HB, LB’s (if you use them), CB</p> <p>Cards I would suggest:</p> <p>TE Jonnu, Vernon, Judge, Taysom Hill</p> <p>HB Derrick Henry</p> <p>LB Edgerrin Cooper, Derrick Henry, Boz</p> <p>CB move Ant to slot …</p>Woodysky said:https://www.mut.gg/25/lineup-builder/7dcd4a80-e811-4f04-89aa-5e64de2f79f5/ that is my team. I didn't have time to go through every ability but I am using the usual stuff that the player would be using. Although I have been using catching abilities on my wrs. Julio is deep mid and short elite. McDaniel and Andre both short and mid. I don't know what else to use instead on offense. But those abilities have made a noticable difference I feel.
Re: Must have cards
<p>Sure man, feel free to post it or message me with it.</p>Woodysky said:If I build my lineup in the builder section would you be willing to look at my team and give some advice on how I should tweak and change it? Looking for any and all constructive comments.
Re: Must have cards
<p>Yeah I wasn’t really trying to argue that the Combine card is better, I said the two cards played the same for me. I was saying an argument could be made that the combine is better because of the on/off X-factors.</p> <p>Either way we need some more great…</p>Woodysky said:Yes all valid but putting price aside I don't see how combine Pat is still better. Doesn't he have the same traits as the tribute? I'm not saying he's worth 1+ million more. Not sure what he's going for at the moment but he is still better I would think. I mean how would his combine cards play differently and better? I dunno.
Re: Must have cards
<p>Yes I run 99% zone.</p> <p>The height boost is cool but I haven’t had issues with the Combine height either. Plenty of times where Combine Pat has picked off tall receivers by jumping 10 feet in the air and undercutting the throw. I have had issues with s…</p>Woodysky said:Tribute oop chem is really good I thought goes to 6'4" and he gets UC for 0 and bottleneck plus return man. I feel he is clearly better except Pat gets avalanche or reinforcement. Combine Pat was a dawg for me but I don't see how he is equal. If you run only zone than I can see that but I don't see how you can run zone still every play. Especially with Omaha now.... Your thoughts? I love hearing all sides
Re: Must have cards
<p>The 99 Tribute Pat played the same for me as the Combine. I actually had many more noticeable big plays with the Combine card. Combine card also gets the on/off X-factors that arguably make it even better than the tribute. </p> <p>Obviously the tribute ca…</p>Woodysky said:Your saying combine Pat is as good as tribute ltd??? I guess I didn't clarify that haha.