<p>I dont understand? Please explain</p>tmac1023 said:Nah only for RPO and loop blitz cheesy robots...
Re: House Rules is Trash
House Rules is Trash
Re: Lineup help
Re: Weekly MUT Content Schedule (6/16-6/22)
<p>I don't see a reason for the aggression. The c word is pretty harsh</p>Spook99 said:Fan Appreciation from EA.
A sentence that makes zero fucking sense, these cunts have been fucking over us, the fans for the past 15 years now.
Re: Lineup help
<p>Trevor Lawrence? š Jlaws is Jennifer Lawrence</p>kaotikords said:I did Harmon for my Steelers, and Parsons for the other end.Ā
I have my next choice but I have JLaws at QB.
Re: Lineup help
<p>Ya , hes undersized compared to some of these bigger receivers. But he can hold his own.</p>banana76890 said:is cooper dejean good??
Re: Lineup help
<p>Hes really good. Probably the best free card all year</p>kaotikords said:Solid team. Hows Sanders play?
Re: Lineup help
<p><a href="https://www.mut.gg/25/lineup-builder/a388c935-e300-4ef8-9a70-3213e834ba06/">https://www.mut.gg/25/lineup-builder/a388c935-e300-4ef8-9a70-3213e834ba06/</a></p> <p>Updated roster</p>kaotikords said:Yeah basically just your LBs need upped at this point and then if you get freebies the line.
Re: Abilities
<p>I've been trying to share this how did you do it?</p>kaotikords said:Shout out @Lildrift56 [https://www.mut.gg/forums/forum/mut-discussion-10/topic/x-factor-ability-overview-56874/](https://www.mut.gg/forums/forum/mut-discussion-10/topic/x-factor-ability-overview-56874/)
OFFENSE
QB
Dots= Sideline deadeye, pocket deadeye, highpoint deadeye, lowpoint deadeye, and dashing deadeye no limit.(only missing is cross body deadeye)
Run n Gun= Dashing deadeye no limit, cross body deadeye no limit(heard this somewhere, but supposedly increases velocity on running throws)
Gambit= PLE, gunslinger, and no AI interceptions(very helpful with all the DL pick artists)
Bazooka= 15 extra yards on max throws(basically grants +5 TP)
Pro reads= Highlights first open WR, and fearless
Brick Wall= Only works in pocket, but will break first sack
Truzz= No fumbling unless countered by extra pop, enforcer supreme, and avalanche
Escape Artist= Basically useless, but it makes you leave the pocket slightly faster
HB/WR/TE
Truzz= No fumbling unless countered by extra pop, enforcer supreme, and avalanche
Angry Runs= Wins first interaction vs defender in run or pass game (breaks tackle, increased juke/spin effectiveness or Dominant truck/stiffarm on first defender)
Freight train= Breaks first tackle (unless they have secure tackler or tackle supreme)
Wrecking ball= Dominant trucks and stiff arms on next 3 attempts includes bulldozer and arm bar(Underated ability, it has the AR affect of dropping defenders with power moves)
First one Free= More effective spin, juke or hurdles. includes juke box and spin cycle(Also underated, I've noticed it actually breaks the next tackle after a elusive move)
Grab N Smash= Wrecking ball after catch
Ankle Breaker= First one free after catch
Yac m up= Breaks first post catch tackle
RAC em up= Wins RAC catches in single coverage (Also has a press break mechanic)
Double me= Wins aggressive catches in single coverage (Also has a press break mechanic)
Max security= Wins possesion catches (Also has a press break mechanic )
Sattelite= Max security and Rac m Up
Mossed= Wins aggresive catches 50+ yards
OL/TE/FB(some WR)
Vanguard= Dominant impact blocking wins, similar to honerary lineman, but more pancakes.(Reinforcement counters all vanguards, OMW counters TE/FB/WR vanguards)
Secure protector= Reduces the dominance of quick shed moves both in run and pass game.(Not an x factor, but only way to counter UF/Dual threat/collosus)
DEFENSE
DL/OLB
Blitz=Wiped blocker resistance bars(only need one on the field to wipe all)
Relentless= Free rush attempts
Run stuffer= inside stuff, no outsiders, and OMW
Collosus= Dominant pass rush even vs double teams(I noticed this trigger more on double teams then not)
Unstoppable force= Dominant pass rush vs Single blocks
Fearmonger= Increased pressureĀ
Dual Threat= Unstoppable force + pass breakups
DBs
Uni coverage= All KOs reaction time and knockouts, theres debate here, but I believe OSA doesn't hurt to add. (I'm not getting into it with those who believe otherwise, but I think with all abilites and extra AP it doesn't hurt to add)
Bottleneck= Dominant presses
Shutdown= OSA on steroids and pick artist(makes your DBs undercut to the ball and play faster)
Zone Hawk= Not worth using, but seems like it just makes your DBs play better in zone
Avalanche= Forces fumbles on downhill hit sticks(pair with enforcer supreme and extra pop to defeat truzz)
Reinforcement= All the KOs, without reaction time, and OMW against all positions
Re: X factor ability overview.
<p>This is great information. How do I share thus with someone else?</p>Lildrift56 said:heres my understanding on all the abilitys, id love correction if im wrong, but this is my understanding.
OFFENSE
QB
Dots= Sideline deadeye, pocket deadeye, highpoint deadeye, lowpoint deadeye, and dashing deadeye no limit.(only missing is cross body deadeye)
Run n Gun= Dashing deadeye no limit, cross body deadeye no limit(heard this somewhere, but supposedly increases velocity on running throws)
Gambit= PLE, gunslinger, and no AI interceptions(very helpful with all the DL pick artists)
Bazooka= 15 extra yards on max throws(basically grants +5 TP)
Pro reads= Highlights first open WR, and fearless
Brick Wall= Only works in pocket, but will break first sack
Truzz= No fumbling unless countered by extra pop, enforcer supreme, and avalanche
Escape Artist= Basically useless, but it makes you leave the pocket slightly faster
HB/WR/TE
Truzz= No fumbling unless countered by extra pop, enforcer supreme, and avalanche
Angry Runs= Wins first interaction vs defender in run or pass game (breaks tackle, increased juke/spin effectiveness or Dominant truck/stiffarm on first defender)
Freight train= Breaks first tackle (unless they have secure tackler or tackle supreme)
Wrecking ball= Dominant trucks and stiff arms on next 3 attempts includes bulldozer and arm bar(Underated ability, it has the AR affect of dropping defenders with power moves)
First one Free= More effective spin, juke or hurdles. includes juke box and spin cycle(Also underated, I've noticed it actually breaks the next tackle after a elusive move)
Grab N Smash= Wrecking ball after catch
Ankle Breaker= First one free after catch
Yac m up= Breaks first post catch tackle
RAC em up= Wins RAC catches in single coverage (Also has a press break mechanic)
Double me= Wins aggressive catches in single coverage (Also has a press break mechanic)
Max security= Wins possesion catches (Also has a press break mechanic )
Sattelite= Max security and Rac m Up
Mossed= Wins aggresive catches 50+ yards
OL/TE/FB(some WR)
Vanguard= Dominant impact blocking wins, similar to honerary lineman, but more pancakes.(Reinforcement counters all vanguards, OMW counters TE/FB/WR vanguards)
Secure protector= Reduces the dominance of quick shed moves both in run and pass game.(Not an x factor, but only way to counter UF/Dual threat/collosus)
DEFENSE
DL/OLB
Blitz=Wiped blocker resistance bars(only need one on the field to wipe all)
Relentless= Free rush attempts
Run stuffer= inside stuff, no outsiders, and OMW
Collosus= Dominant pass rush even vs double teams(I noticed this trigger more on double teams then not)
Unstoppable force= Dominant pass rush vs Single blocks
Fearmonger= Increased pressureĀ
Dual Threat= Unstoppable force + pass breakups
DBs
Uni coverage= All KOs reaction time and knockouts, theres debate here, but I believe OSA doesn't hurt to add. (I'm not getting into it with those who believe otherwise, but I think with all abilites and extra AP it doesn't hurt to add)
Bottleneck= Dominant presses
Shutdown= OSA on steroids and pick artist(makes your DBs undercut to the ball and play faster)
Zone Hawk= Not worth using, but seems like it just makes your DBs play better in zone
Avalanche= Forces fumbles on downhill hit sticks(pair with enforcer supreme and extra pop to defeat truzz)
Reinforcement= All the KOs, without reaction time, and OMW against all positions
That should cover it on the x factors. there's debate on everything because there's not enough information to know for sure, but this is my write up on my experience, and the descriptions
Re: Lineup help
<p>That was EightyOne he has Tim Brown as his profile picture. Ā I'm surprised you remembered that conversation. That was awhile ago</p>kaotikords said:You didnt link a line up... dont you have weird rules where you gotta use active only and no repeating numbers or something
Re: Lineup help
<p>Ya i need some reinforcement help there. Maybe Metcalf or Snoop. Ā Thanks for your advice š</p>banana76890 said:yea your MLB core looks a little weak
Re: Lineup help
<p><a href="https://www.mut.gg/25/lineup-builder/a388c935-e300-4ef8-9a70-3213e834ba06/edit/">https://www.mut.gg/25/lineup-builder/a388c935-e300-4ef8-9a70-3213e834ba06/edit/</a>Ā </p> <p>Sorry about that here you go</p>kaotikords said:You didnt link a line up... dont you have weird rules where you gotta use active only and no repeating numbers or something
Re: Lineup help
<p>No that was someone else. I can't afford to do that at this current state. Im going to try it next year though I think</p>kaotikords said:You didnt link a line up... dont you have weird rules where you gotta use active only and no repeating numbers or something