Re: Who’s ur top 3?
Re: Was this years Madden the worst?
Re: Halftime Adjustments
Re: MUT Level
Re: MADDEN 23 ULTIMATE TEAM REVIEW!
Re: Cover 3 abilities
<p>Hey, you won't get an argument from me man. 80% of the game is pre-determined dice rolls. I run a Raiders TT so have a few players in the team that shouldn't do that well. 93 Jimmy G at QB, 94 Diablo, 93 Waller etc. My OLine is very average. </p> <p><a href="https://www.mut.gg/23/lineup-builder/0863340a-daed-4720-aa30-d7b4efe0ad16/">https…</a></p>joedishwasher said:Lol.....guess again on the Wheel of RNG and DDA...
Re: Cover 3 abilities
<p>Universal Coverage and Deep Out KO on TD Pola Mao.</p>adenz933 said:If you run a cover 3 scheme, what abilities do you run on your deep middle safety? I know deep in zone ko isnt the best ability reputation wise.
Re: Bears Theme Team
<p>Right. A Bears team with no actual Bears players. Why not just get the best possible team and equip the Bears jerseys? Not much to be gained Chem-wise anymore.</p>PlasmaBeam5229 said:That was literally the whole point of this thread. To make a bears theme team without any real bears players. Lol
Re: H2H Logic
<p>Preach.</p>kaotikords said:Good thing this isnt a football sim!
Re: Bears Theme Team
<p>Man that 'Bears' team has virtually no Bears players on it!?</p> <p>Got me thinking. Anyone know the best Theme Team made up of players that actually played for the team IRL?</p>joedishwasher said:On the Theme Team page there is a toggle button on the right side of the screen to "include all players" that get All-32 Chems in your lineup....
I put the toggle on for you in this link, but it is on the right sidebar.
https://www.mut.gg/theme-teams/chicago-bears/?include_all=on
Re: Would you completely get rid of abilities in madden 24?
Re: How to run pulling guard runs?
<p>This. It's hard not to but makes a big difference to your run game.</p>kaotikords said:Youll want fast guards and nasty streak.
Dont hit turbo till youre past the LOS.
Re: Anybody else finding content to be very mid?
Re: How hard would it be to start now?
Re: best cover 4 beaters?
<p>Yeah, it depends if he can switch his User to the danger or starts on the Safety. You need 'Identified' really because the Safety normally sits in his zone assignment and gets beat deep but a User Safety can catch up for a knockout or INT. I've also…</p>mavsele said:I run PA shot seams a bit against it, very similar play, same on the left side at least. sometimes the deep corner gets open but other times it seems like I either cant get past that safety and corner or a KO knocks it out right away, sometimes the TE gets open too