<p>"<em><strong>Just"</strong></em> have to get to the 2nd level? a 3 AP ability on a Center that has to get to the 2nd level for the ability to even be useful? Vanguard is only practical on a lead blocker or someone on the edge. Unless on Kelce it works for all types of situat…</p>itscush2push said:Just need to get to the 2nd level to be successful
Re: 99 Jason Kelce Vanguard for 3ap
Re: 100% no “make rights” for kelce
<p>No worries, and thanks for that bro. I do the same thing. I also play MLB The Show and drop real coin there as well, but that's it for me, just the 2 sports games.</p> <p>People hate out of jealousy mostly even though they never admit it</p>Jhays45 said:Agreed, I have spent stupid amounts on this game in the past few years luckily its my only hobby. I think the nms folks should have a fair chance at it. Thanks for dropping in and dropping facts. All the derision and judgement in the MUT community makes me like it less a lot of the time.
Re: 100% no “make rights” for kelce
<p>There was a splash screen that said he was in packs. That's in game advertising enough.</p>itscush2push said:I didn't see anywhere in game that EA advertised the 99 being in packs.
EA has referenced in the past MUTs that if there's no advertising in game for the card then they're not liable for it.
Everyone is ripping packs with the hope that EA treats it like Ridley, everyone is going to be really disappointed when EA doesn't do anything.
Re: 100% no “make rights” for kelce
<p>I've pulled LTDs from promo coin packs, but this is not part of a promo. EA should put in some coin packs that give an ACTUAL chance of pulling any and all LTDs -</p>Jhays45 said:In my experience the only thing that spits out LTDs is something that costs points, but I get it buy enough packs theoretically you end up with something you can sell and it’s not a total wash. I’m not going to hate on your choice because I think that is part of whats wrong with the MUT community putting people their opinions and choices down all the time. You could have pulled some decent cards or built sets for decent cards from your pulls and got something and makerights while unlikely are still on the table.
Re: 100% no “make rights” for kelce
<p>No, but when people around the world rip packs and none were pulled then that's a different issue.</p> <p>The only 3 supposedly pulled were pulled within the past couple hours or so. But those could just be EA putting them into the AH and buying them back</p>yelaraka said:Just cus you spend 3 mill doesn't mean you get him lmao
Re: 100% no “make rights” for kelce
<p>There are no make rights on Xbox X as of now</p>Jhays45 said:People are starting to pop up in comments on the Kelce page claiming they got makerights when they signed on most likely cap but I’m at work at can’t find out for sure for almost 4 hours
Re: Onside kick toxicity
<p>They took out a bunch of the individual adjustments on defense, I think last year or the year before was it? That pissed me off. I used them all the time. You can shade right or left but only when you select the opponent's offensive player. I liked …</p>elmango30 said:No I am and my adjustments remain functioning with the exception of backing off my corners
Re: For OVR hunters - 98 OVR is now attainable
<p>You can see the lineup chems and strats in the images in these links...sorry there are a bunch of them so I did not want to upload the actual images here or this post will be gigantic. The links are safe, it is to imgur.</p> <p><a href="https://i.imgur.com/eYPvaiU.jpg">https://i.imgur.com/eYPvaiU…</a></p>wkward83 said:Could you please post how you got to 98 ovr? Thanks.
Re: For OVR hunters - 98 OVR is now attainable
<p>I can build a 95 or 96 OVR team better than this 98 OVR team for H2h play.....so I agree with you. I was only giving thnis info for OVR hunters, and there are a lot of them out there. Just informational.</p>peatrick said:You're almost certainly gimping your squad chasing that "numba go up" strategy. Stats barely matter, especially now in the end-game, when almost every new player or card will without a doubt hit minimum thresholds... abilities are absolutely everything.
Obviously play however you want, but this type conversation is SUPER confusing to many, especially new players.
I would encourage most everyone to try and match abilities to areas of the field and work backwards, crafting a roster in this manner. YMMV, if you're going to take advice from the community, few players are more knowledgeable than Martyr. You should regard anything I have to say as the ramblings of a lunatic, meaning take this with a grain of salt, but just my two cents on how to try to become more competitive specifically for online H2H play. 🏆🏈
Re: For OVR hunters - 98 OVR is now attainable
<p>I agree. I am not playing with the 98 OVR team. I am down to 97 because the players fit my scheme better but there are people out there that like to try to get the highest OVR possible; it is definitely a thing...so I was playing around with my team…</p>RyyoLurkedEm said:over all means nothing. i never chase 99, it’s pointless. grab the dudes you want /need and that should suffice
For OVR hunters - 98 OVR is now attainable
Re: WR quandry...Irvin vs Plax vs Julio vs Heyward Bey
<p>Vernon has 94 Impact blocking, which is blocking in space , which is what you want on a TE. Bo has 91 IBL as well. Add Heathn with Vanguard to that and I have 3 legit receiving threats that can run block in space.</p> <p>And honestly, in Madden 24, you …</p>iLLEA6LE said:Vernon has no run blocking… so he was an instant no for me same with the Ltd Pitts, TE with no run blocking seems useless in my opinion