I would like to know Like what overall your team needs to be and, the amount of coins you need. I have 5.8 million coins and a 96 overall team and typical skill in h2h is that mut success or not.
96 overall NAT team here, 14 million coins and can get upto 9-10 wins in champs
per definition is suck or am below average
I measure success by how much fun me and the homies have while playing the game. I don’t get hung up too much on wins and losses. I’ve got a great team with a ton of coins, but I don’t think that makes me MUT successful.
Haha we are all failures for falling victim and putting our time into this garbage imo.
It’s a journEA; not a destinEAtion
Axman90 said:I would like to know Like what overall your team needs to be and, the amount of coins you need. I have 5.8 million coins and a 96 overall team and typical skill in h2h is that mut success or not.
Having a good time = Success
I could care less about coins or overall; I pick up the players I want to play with and have fun regardless of wins/losses.
Have a team with the cards YOU want, not what everyone else says you should have and have fun.
Have over 45 million and NMS. Still lose when I run into loop blitz cheese schemes. The only success in the game comes from cheating
Slightofhand67 said:Have over 45 million and NMS. Still lose when I run into loop blitz cheese schemes. The only success in the game comes from cheating
This sounds like an official definition right here.
Success is whatever you play it for. If you want the best team then it's coin management. if you want to be top 100 then it's learning glitches and ebooks. If you don't want to hate yourself it's not giving a shit about mut at all.
Success is however you define it. MUT is a version of a videogame played by a relatively small group of people when you think about it. It should be an enjoyable hobby for you. I personally like to work the AH and to build teams to see what kinds of chems I can combine. Nobody that I personally know is interested in what I do in MUT. Some even tell me it is a waste of time. So, success is really a personal thing.
Axman90 said:I would like to know Like what overall your team needs to be and, the amount of coins you need. I have 5.8 million coins and a 96 overall team and typical skill in h2h is that mut success or not.
There is no success in MUT unless you win actual money or a belt.
I use to set a personal goal of getting a 99 OVR team, but that is not rewarded by EA. I am kind of glad it isn't rewarded by EA, because they would surely keep a few players that are needed for a 99 OVR team behind a pay wall.
I try to get a 99 OVR team and all of the rookies that can be used in the next season of MUT. That was satisfying enough. But after the Rookie Premier debacle and Ultimate Alumni roll-over debacle, I am very pessimistic about making much of an effort. It took months to straighten things out at he beginning of the season. They did seem to make things right for most people after 2 months, but I am not sure if I want to deal with that kind of aggravation and BS ever again.
There is no "end point" for success
You are only as good as your last game
Just try to win each game - although sometimes its tough because EA will "steal" games from you through RNG
Axman90 said:I would like to know Like what overall your team needs to be and, the amount of coins you need. I have 5.8 million coins and a 96 overall team and typical skill in h2h is that mut success or not.
Success is typically measured in terms of Wins and Losses, but that would assume this is an online competitive H2H type game... which it is not.
We're basically playing inside an unregulated casino for literal children, where the house always wins. You measure success by how quickly you are able to escape.
EA continuously saps our limited time, money and resources. Nobody who remains here is "winning" at anything.