if you log in every day and do your dailies then you get ea'd in the butt. They don't care about you once you are in the daily engagement cycle. They only care about the people that are not
TheNickSix said:if you log in every day and do your dailies then you get ea'd in the butt. They don't care about you once you are in the daily engagement cycle. They only care about the people that are not
Ea sports, it’s in the gamer
RyyoLurkedEm said:so you’re saying it takes no skill to win in this game then? how does that make sense… guess fancy, john beast, players winning gauntlet, players winning the event have no skill…
skill has nothing to do with how the game mechanics work, we as players have no control on how the game is made. the definition of skill states to have the ability to do something well… it’s how you use the product in front of you
You're conflating two issues I've stated separately: Power creep kneecapping rosters only two weeks old, and the exploits that make it possible to mitigate pervasive offensive or defensive abilities.
Have you never lost to a player who clearly had poor control of his user? Of course you have. All of us have. If it happens less frequently to you, I have to conclude that it's because you have no ethical compunctions about responding to cheese with cheese. I don't wish to even have a discussion with you on the matter; you do you. I already have a pretty good pulse on how guys in this community play, and I know fairly well that more than half of this community actively promote as "solutions" techniques that are effective because they attack the AI, and not football tactics. Whatever. EA brought us to that point, and how people face adversity is a decision for them to make.
I've been losing to inferior players buoyed by massive money lineups, and it's enough to make up for negligible stick skills. This never mattered at any time in MUT 25 as much as it does right now, and it's frustrating for all of the hours I've put into the game.
And straight up, none of the MCS or Gauntlet players would get their wins in sequence without glitching the AI in some way. PERIOD. They all have their clutch route combos and defensive schemes and tactics prepared to take advantage of the AI, and most of it wouldn't work on a football field.
And none of what I wrote matters to you, because you are one of the folks here that tells me I would be happier if I stopped playing Madden like it's a football simulation. And I say in response, defiantly, NO! STOP PLAYING A FOOTBALL SIMULATION LIKE IT'S A CYBERHACKING COMPETITION! Let's just play football, m'kay?
That is all.
phatalerror said:You're conflating two issues I've stated separately: Power creep kneecapping rosters only two weeks old, and the exploits that make it possible to mitigate pervasive offensive or defensive abilities.
Have you never lost to a player who clearly had poor control of his user? Of course you have. All of us have. If it happens less frequently to you, I have to conclude that it's because you have no ethical compunctions about responding to cheese with cheese. I don't wish to even have a discussion with you on the matter; you do you. I already have a pretty good pulse on how guys in this community play, and I know fairly well that more than half of this community actively promote as "solutions" techniques that are effective because they attack the AI, and not football tactics. Whatever. EA brought us to that point, and how people face adversity is a decision for them to make.
I've been losing to inferior players buoyed by massive money lineups, and it's enough to make up for negligible stick skills. This never mattered at any time in MUT 25 as much as it does right now, and it's frustrating for all of the hours I've put into the game.
And straight up, none of the MCS or Gauntlet players would get their wins in sequence without glitching the AI in some way. PERIOD. They all have their clutch route combos and defensive schemes and tactics prepared to take advantage of the AI, and most of it wouldn't work on a football field.
And none of what I wrote matters to you, because you are one of the folks here that tells me I would be happier if I stopped playing Madden like it's a football simulation. And I say in response, defiantly, NO! STOP PLAYING A FOOTBALL SIMULATION LIKE IT'S A CYBERHACKING COMPETITION! Let's just play football, m'kay?
That is all.
"I've been losing to inferior players buoyed by massive money lineups, and it's enough to make up for negligible stick skills. This never mattered at any time in MUT 25 as much as it does right now"
Did you play at all when Team Diamonds came out? Desean Jackson Being 5 mil + and having like 6 more speed than everyone else was insane. All the press man corners were also crazy OP. That may be the biggest wallet gap in MUT history.
Xmansteels411 said:"I've been losing to inferior players buoyed by massive money lineups, and it's enough to make up for negligible stick skills. This never mattered at any time in MUT 25 as much as it does right now"
Did you play at all when Team Diamonds came out? Desean Jackson Being 5 mil + and having like 6 more speed than everyone else was insane. All the press man corners were also crazy OP. That may be the biggest wallet gap in MUT history.
Yes, I did, and there were moments that were frustrating. However, I would argue that defending against the Tyreek Hill du jour was always a very basic disadvantage to deal with; if anything, tactics were an effective answer for guys like DeSean Jackson. Fortunately he is short for a wideout, and so it wasn't super difficult to deal with him if the opponent tried to lean on him too much.
I think practically speaking, very few users had a roster full of 95 OVR Team Diamonds. If they had one or two, it was something you had to deal with. Eventually though, if you kept the offense in front of you, they had to try to win on plays from shorter fields, and the money items became less effective, apart from Vince Young scrambling on otherwise well-defended secondaries.
If someone had 30 million coins to spend at the start of Combine, they ended up with a situation far better than the guys that blew 30 million on six or seven 95 OVR Team Diamonds: They got a team full of end-game players, guys with four or five really good abilities and end -game attributes for 1 or 2 AP. For this reason, I would argue that the Team Diamonds release, while patently unfair to NMS gamers, was not near as damaging as the situation gamers found themselves in if they were coin-light when NFL Combine released.
It always amazes me how so many players are not adaptive, and can't do a thing for themselves without being told about the secret sauce.
As hard as it is for my 1890's-era MUT team to move the ball in chunk plays, or to score on a 70-yard drive, how a guy with a money team can't manage to get a single 10-yard run or 20-yard pass over seven plays during the last two minutes of the current Showtime Showdown is beyond me. He's taking deep shot after deep shot when he literally needs a single point to win. Instead I get the ball back, and I manage a 10-yard run when he shoots the wrong gap. And now I get to kneel out. (Well, I get to dive out, actually.)
I should be dominating in this mode against guys who don't have a clue, but it's a hard scrabble life with my Super Bowl-era team trying to throw against secondaries with Cooper DeJean, Patrick Peterson, and Jalen Ramsey, along with guys like Amare Barno and Von Miller delivering instant pressure constantly.
When I'm having to pull out every non-cheese tool to get a guy into space just to win by a point against a terrible user, it's Zero Skill time.
Reason: I guess I can't really kneel out in Showtime Showdown