phatalerror said:To-may-to, to-mah-to.
ELO has two primary functions: Scoring and matchmaking. Scoring is obviously how the value of the result is weighted. You beat a casual with a low OVR team? Have a cookie and a couple points on your ELO score. You beat an MCS guy with a 40-2 record? You'll get many more points.
You may need to qualify to play quality opponents, and you do that by beating opponents of only slightly lesser quality. In true division play, the past record of users would have to play into this. The significant delays people are experiencing after many wins in the current Event are the most obvious sign that ELO is at work. That is the case regardless of what the opponent chosen may be doing in Ranked or any other Head-to-Head mode. In the context of the Event, the player has a higher ELO because they've won more, and so winning players are sought. EA doesn't want users waiting 10 minutes for matchups against other users with the exact same number of wins, so there's probably a sliding schedule where when it takes longer, the requirements are less stringent.
If this were a patent dispute, the defendant would lose. ELO doesn't become not-ELO because the game isn't chess, or because a certain sample is excluded from the calculation. The ELO factoring is simply modified to accomplish its intended purpose. In the context of Madden, this has the unfortunate effect of tending to pit winning players against dirty players, because dirty players tend to win more often due to their competent use of exploits.
give it a rest bud