JustinHerbertEnjoyer said:I get this too. I think its how they get moved. example zero chill mays and diggs. these dudes didnt see action until they were corner 3 and backup saftey (up top). After they got demoted they starting getting picks every game.
TBH i just think those 2nd and 3rd string players are in positions that poeple throw at more.
This is the issue. Most people never challenge my CB1 or CB2 off the line. There's a simple non-football rationale that applies in Madden.
In the NFL, you can isolate a WR1-type and line him up on the hash or just inside. If you see inside leverage on the cornerback, you can throw any one of a number of quick out-breaking routes for a gain depending on safety position and a few other factors. These are dangerous routes to throw off of a first-read in Madden because:
• Most importantly, random chance decides how a 230-lbs. wide receiver gets body position against a 195-lbs. cornerback, and far too often ball placement combined with bad animations and a total lack of any quarterback-receiver chemistry concept means that rather than comparing what would be a likely short gain in the NFL to a possible pick-six, in Madden the catch will likely be disrupted, and there is a high chance of a pick-six.
• Why do complicated things like read leverage when you could just run one of five plays that artificially juice routes into spaces on the field that will always have gaps in coverage unless the defending user is doing exotic things in the pre-snap menus or covering that area himself?
For similar reasons, the WR2 isn't often engaged off the line.
And, what the heck, why pass anyway when Freight Train can win you games with less than a tenth of the skill that reading even a sorry Madden defense takes?
Typing this out makes me realize just how far off from the real thing Madden is.