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  1. MUT.GG
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  3. Madden NFL 26
  4. MUT Discussion
  5. Knockouts

Knockouts

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phatalerror
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#1

I have them on my guys, but I don't get them. And yet my opponents do. What in the world am I getting wrong? I haven't tried up-up-down-down-left-right-.... What's the secret code to make the game play for me the way it plays for everyone else?

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GreenHoneyPack
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#2

My brother increase play rec and awareness you’ll peep a big difference

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phatalerror
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#3
GreenHoneyPack said:

My brother increase play rec and awareness you’ll peep a big difference

I appreciate the help, but I'm going to ask here and now, If abilities matter so much, where does Play Recognition and Awareness come into play, and why would 99 be so much better than 98 or 97?

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GreenHoneyPack
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Well if you peep the “meta cards” they cap around 93-95 play rec and some awar 96 and lately they have been getting 99 i honestly see it as a personal theory but play rec for DB mix awareness- top that with traits- and my personal favorite non counted or seen stat… TGH toughness to me is the stat that compares a goal line stop to getting babied personally it’s a theory give it a shot if you see no improvements i say get in dime sit in base cover 4 and zone adjust/ assign man coverages after

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peatrick
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#5
phatalerror said:

I appreciate the help, but I'm going to ask here and now, If abilities matter so much, where does Play Recognition and Awareness come into play, and why would 99 be so much better than 98 or 97?

There is not a single stat in the game that matters all that much right now, assuming all yer cards are maxed at 99 SPD, etc.

Do you have Universal Coverage on all of your DBs?  WHICH specific knock-outs are you using, they are not all created equal.  If you can only choose one, it should always be Mid Zone KO.  MZKO + Reinforcement can essentially build your own ghetto version of "Universal" (which gives you both the improved reaction time from the KO and the actual knock-out component from Reinforcement).  The reason we use various, relevant KO abilities is NOT because they will be guaranteed to break up pass plays, but because it dramatically improves their ability to react in time to make plays on the ball, often leaping into the sky to make a spectacular pick (you're also using Acrobat on DBs, right and Pick/LurkArtist?).

You need to slice the field up into sections/squares/quadrants, whatever to truly understand which specific Zone will improve reaction times in what part of the field.  This image gives a pretty good sense of what MZKO will do, it covers all of the most popular route combinations -- thanks to AceMadden for allowing me to steal their image:

The above advice about running Cover 4 Drop (shaded down) is FANTASTIC.  Force your opponent to prove they can beat a simple Cover 4, once they're destroying you, then you adjust.  If they can't beat it, keep calling the same defense -- all game if it's that effective.  I love to discuss and theory craft defense, so lemme know if you have any specific questions, or if i fully missed the mark here.  Happy to try again.  I can share what has worked well for me, but it's a LOT of Cover 4.  Often with manually adjusted Zone drops (i typically start at 15-20 yards and allow my opponent to dictate).

Last edited by peatrick - , edited 1 time in total.
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phatalerror
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#6

@peatrick: That's helpful. To answer your question, everyone in the secondary that sees the field has Universal Coverage on them, with the exception of one safety (ASA Jimmy Graham), who has Deep-Zone KO and Mid-Zone KO. On the majority of bang-bang plays my defender will make contact with the receiver as they're catching the ball, but I force no knock-out. This is not even slightly representative of my experience on offense, where I almost never come down with contested catches, and often don't get the conservative catch animation when it seems like I should get it.

It's frustrating. Without the cheating the majority of my opponents engage in, it takes me ten or more plays to drive the distance my opponents will cover with four rollout cheese passes. I have to earn every yard three or four times, whereas my opponents have the Madden catch equivalent of generational wealth.

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jimshredder
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#7
phatalerror said:

I have them on my guys, but I don't get them. And yet my opponents do. What in the world am I getting wrong? I haven't tried up-up-down-down-left-right-.... What's the secret code to make the game play for me the way it plays for everyone else?

Do you have the same MUT username as your MUT.gg account

If so, make a lot of posts praising EA...and the interns will reward you with in game RNG luck...like KOs every play

If you make a lot of posts negative about EA...the interns will punish you in game with horrible RNG luck...no KOs

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phatalerror
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#8
jimshredder said:

Do you have the same MUT username as your MUT.gg account

If so, make a lot of posts praising EA...and the interns will reward you with in game RNG luck...like KOs every play

If you make a lot of posts negative about EA...the interns will punish you in game with horrible RNG luck...no KOs

That's actually funny. My user name was already taken. But I've been phatalerror long before there was a Playstation Network.

So it's identity theft, then. Plausible.

Last edited by phatalerror - , edited 1 time in total.
Reason: Parry
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