joadasdasd said:was I the one that lost the game???
You lose the game of life daily
joadasdasd said:was I the one that lost the game???
You lose the game of life daily
With all the kids that just go for it on 4th down on their own 5 yard Line, never punt, and go for 2 every single time, just kick it a risk it. The people you play aren’t that good
Slightofhand67 said:You lose the game of life daily
food is life and im eating good rn
Slightofhand67 said:It was 1st down I spiked three times to get to 4th down, what other details do you need?
What were you holding in your left hand?
What time of day was it?
Did you eat shellfish on a Wednesday?
Did you hold the door open for a Nun?
In 3rd grade, did you have a crush on Katie?
Did you leave the toilet seat up?
Did you watch Office Space?
Do you put katsup on your steak?
Did you ever cheat in Math class?
If you answered yes or no to any of these questions, you probably deserved to get kicked, sorry.
phatalerror said:"It was first down" confused me. Now I get it. I'm guessing you had no timeouts. If you're really worried about a monster return or an improbable Hail Mary (and I would understand this, because I've lost *that* game), call a pass from a formation where you can roll out and throw the ball away. You'll burn an extra two seconds that way.
But sorry for the bum break for "griefing" while trying to play football within the constraints of Madden.
There’s a huge difference in someone’s gameplan and griefing imo. I personally pass alot, but play against many great runners. Grieving, imo is when the person your playing literally runs the play clock down every time, even when the clocks not running. They try and get you to quit. If someone is running great on me, a good gameplan is to run the ball and control the clock, they pass when needed and don’t just throw a pic and quit. If they run down the play clock, it’s only when the game clock is running. The ones that run it to zero every time are the ones that should get the loss in those grieving games. A good runner has a gameplan, the others gameplan is simply try and get you to quit without running a play, all while they have the most expensive players at each positio. Like why have em if u don’t use em, lol
Timk4539 said:There’s a huge difference in someone’s gameplan and griefing imo. I personally pass alot, but play against many great runners. Grieving, imo is when the person your playing literally runs the play clock down every time, even when the clocks not running. They try and get you to quit. If someone is running great on me, a good gameplan is to run the ball and control the clock, they pass when needed and don’t just throw a pic and quit. If they run down the play clock, it’s only when the game clock is running. The ones that run it to zero every time are the ones that should get the loss in those grieving games. A good runner has a gameplan, the others gameplan is simply try and get you to quit without running a play, all while they have the most expensive players at each positio. Like why have em if u don’t use em, lol
They have the best players from all of the wins they accumulated being toxic to everyone else. They probably sunk some money in too, which only incentivizes being a bad citizen with the justification of sunk cost.
EA's auto-detection of griefing is woefully insufficient.
phatalerror said:The thing is that there are ways to accomplish the same thing that won't trigger the "excessive griefing" penalty. As the criteria for griefing are presently constituted, there are non-toxic users that are getting punished for the past sins of toxic users.
The toxic users are still around if there's enough at stake to try to squeeze a win out of a player who has to leave their console before the end of a game that runs an hour-and-a-half. So EA's doing too much, and yet not doing enough.
Couldn’t have worked my experience with toxic players any better. If I run into one, I won’t give them the satisfactio. I’ve been 45 mins late to work because if I play one I go over the mic and say “I have all day, if you keep doing this, I will make this game last longer than you could imagine, your next few plays dictate how this is gona go. I’ll take a loss if it waste someone’s time that spends hours doing this“ they usually play right, or throw a pic on 4th and 20 and turn their console off. If you’ve met 1 toxic player you’ve met them all
phatalerror said:They have the best players from all of the wins they accumulated being toxic to everyone else. They probably sunk some money in too, which only incentivizes being a bad citizen with the justification of sunk cost.
EA's auto-detection of griefing is woefully insufficient.
Side note. I’m not siding with the toxic ones. I’m just saying, I’m better at passing than some, but they are usually beasts at running the ball, they play within the confines. The toxic ones have ruined it for the ones who are truly great at running it
phatalerror said:They have the best players from all of the wins they accumulated being toxic to everyone else. They probably sunk some money in too, which only incentivizes being a bad citizen with the justification of sunk cost.
EA's auto-detection of griefing is woefully insufficient.
so , I will be honest, I’ve spent a lot of money on this game (mainly bc I’m a degerase gambler, and if you saw the stats on my madden app of how many packs I’ve opened (mainly mystery packs) it’s embarrassin, we’re talking in the thousands, no joke. And anytime I think I have “one of the best teams possible“ I run into one of these guys, and I’ve literally seen a 50 million coin team, yet none of those players made a play. Having the best QB and WRs and not passing literally makes 0 sense. I have made sure it’s my mission to waste these peoples time to the best of my ability