Woodysky said:Is this event harder than the early access one? I know it's the same concept but I've only had time to play one game.
Torwards the end its a little more difficult than the early access, the cpu plays on steroids even if its on arcade.
Woodysky said:Is this event harder than the early access one? I know it's the same concept but I've only had time to play one game.
Torwards the end its a little more difficult than the early access, the cpu plays on steroids even if its on arcade.
Woodysky said:Is this event harder than the early access one? I know it's the same concept but I've only had time to play one game.
It feels very different, and more difficult for sure. I just earned my tenth win (after losing the seventh game badly against the Bears), and I only feel like it was super easy because the CPU kept coming out in empty backfield on offense (Jets). Even after forcing four fumbles, the CPU recovered all of them.
I previously thought that extra point plays could be used repeatedly, and generally that continues to be the case. I never had the Pregame Access CPU jump an out route, and I supposed I don't mind the CPU actually putting up some stiff resistance, but not when it's already spotted a 60-point lead. After the pick, I couldn't use that play either.
Incidentally, there's something funny about a run being "flawless" when in this mode...
1) You can lose a game and still earn the jackpot, and...
2) You can play flawlessly, landing every hit stick, but never forcing a fumble, and therefore having the clock run out on you.
Just an ugly, bang-my-head-on-the-wall-until-the-wall-breaks-(or-my-head) mode.
Woodysky said:Is this event harder than the early access one? I know it's the same concept but I've only had time to play one game.
yeah its a little harder, the cpu runs early and often
Game speed is also an issue now. Before, a lot of players were 85 or 86 SPD. Now they're barely sub-90 SPD. Since the defense closes quicker due to the AI tweaks, improved AWR and PRC of the players, etc., your CPU-controlled players are making tackles more quickly than you can effectively switch to them. Therefore, you miss hit stick attempts, and therefore, opportunities to force fumbles and recover them for quick point-swings.
The opposing rosters are still fairly weak. It's weird how my team can be objectively better, and so it plays worse in this environment. I wonder if playing with low-elites is the better play here. I'm making my second run now.
nitmatrix said:yeah its a little harder, the cpu runs early and often
Depending on your team, some teams definitely run more. The teams do seem to improve in the later levels, and runningbacks change, with some having higher CAR ratings, which explains why the fumbles suddenly dry up.
This mode always felt super random to me, but I never looked that closely at it. I now know that it was never really a skill issue that I struggled with this mode. It was always just very, very random, and the game delivered bad roll after bad roll.
In a Game 7 against the Chiefs, I just rolled badly, landing hit stick after hit stick. When I finally did force a fumble, the ball bounced forward across the line to gain, and the opponent recovered for a first down. And then no more fumbles. Just stupid stuff.
After my third run through (and many near losses and a bad Game 10 blowout by the Ravens), I finally earned my Josh Jacobs. He'd better be amazing, because the sweat was real.
(The Ravens were omniscient on defense; I had them beat over the top many times, and watched players in the secondary swat balls they were facing away from.)
In summary, this time around, a lot more dumb stuff happened. And unquestionably, certain teams are near certain death in later games due to the frequency of up-the-gut runs you don't get to before your defensive linemen do.
got my first and then was like wait, why am i doing this? i dont even want josh jacobs. and the rest of the rewards are pretty weak. i guess it levels up the field pass but eh
Can you quick sell em for training? And if so, how much?
OPJ98 said:Can you quick sell em for training? And if so, how much?
I can’t verify through MUT right now, but this site’s database lists him as having a 270 Training Quicksell value. About 7000 coins’ value at present Training costs.
It's not worth it for BND. IMO
The CPU event is easy to get 2-10 win runs. Just put all season tokens on Jonathan Allen and run interior threat and DON XF. User him with a swim move out of edge blitz. Hit stick every chance you get to force fumbles. Thank me later.
Don't try to bag the CPU and don't run the ball. Get out of bounds and stop the clock on offense as much as you can if you're not able to get down field in a hurry. Don't let the scores intimidate you. You can easily win being down 50-70 to zip.
Buccs4047 said:I'm determined to get him tonight. I hope he is not BND. Is he?
Yes he’s BND
yea im on game 6 of my 1st run. this is not gonna be fun to get him
Dansker85 said:The CPU event is easy to get 2-10 win runs. Just put all season tokens on Jonathan Allen and run interior threat and DON XF. User him with a swim move out of edge blitz. Hit stick every chance you get to force fumbles. Thank me later.
Don't try to bag the CPU and don't run the ball. Get out of bounds and stop the clock on offense as much as you can if you're not able to get down field in a hurry. Don't let the scores intimidate you. You can easily win being down 50-70 to zip.
Lmfao. The only dude who has ever said this is easy! After you beat this, I’m guessing you’re also beating Henry in ladders today, right?