Pathetic… dude has the uniforms and stadium, I pick him off, he can’t stop me, desync… this product is so bad…
Next game, I fumble as I’m crossing the goal line…
Yup loop blitz glitch, double pass, motion glitch, OP rpos where 1 wr with no abilities is blocking 2 defenders by himself, desyncs and the ability to crash the game with an error (both resulting in a loss or game not counting for the person getting cheated.) unfair AH bans with zero explanation. Not 1 single fix or even an attempt at making anything better the entire year. Just put out a game with a bunch if exploits and glitches resulting in 99% of people spamming the same identical broken cheese plays. This year was a huge eye opener. Spending money makes literally no sense. Your stats mean nothing if your opponent will only call plays that exploit flaws in the game. The days of strategy and skill are over for MUT
NJJETS9 said:Yup loop blitz glitch, double pass, motion glitch, OP rpos where 1 wr with no abilities is blocking 2 defenders by himself, desyncs and the ability to crash the game with an error (both resulting in a loss or game not counting for the person getting cheated.) unfair AH bans with zero explanation. Not 1 single fix or even an attempt at making anything better the entire year. Just put out a game with a bunch if exploits and glitches resulting in 99% of people spamming the same identical broken cheese plays. This year was a huge eye opener. Spending money makes literally no sense. Your stats mean nothing if your opponent will only call plays that exploit flaws in the game. The days of strategy and skill are over for MUT
^ This guy gets it. I see no lies.
Played a HR game this morning and my opponent’s play calls were 8 consecutive I-form runs with Faalele + Vanguards. Got a good stop, it’s 2nd & 19 and out comes the RPO. 3rd and 17 Double Pass.
Next game my opponent comes out running in I-form with Faalele + Vanguards 8-9 plays in a row again.
SlowAndSteady said:^ This guy gets it. I see no lies.
Played a HR game this morning and my opponent’s play calls were 8 consecutive I-form runs with Faalele + Vanguards. Got a good stop, it’s 2nd & 19 and out comes the RPO. 3rd and 17 Double Pass.
Next game my opponent comes out running in I-form with Faalele + Vanguards 8-9 plays in a row again.
It's unfortunate that we're here. I should be able to call plays and have defenders execute their assignments as assigned. I should be able to take a team of NFL-level players and not have an entire defensive line knocked on its butts like they're a bunch of Division II players going against the Eagles' offensive line. But I can't do this.
So many years of collision-detection-based games, and EA still can't make a game where fast players aren't content to run in a straight line directly behind slow players running in a straight line. This is not the logic of pursuit in the NFL, but this logic ensures that stretch runs will consistently get at least three or four years if there isn't a very lucky shed, and much more if there's a broken tackle.
Reason: "Aren't", not "Are"
SlowAndSteady said:^ This guy gets it. I see no lies.
Played a HR game this morning and my opponent’s play calls were 8 consecutive I-form runs with Faalele + Vanguards. Got a good stop, it’s 2nd & 19 and out comes the RPO. 3rd and 17 Double Pass.
Next game my opponent comes out running in I-form with Faalele + Vanguards 8-9 plays in a row again.
The double pass has to go. I get teams do it in the NFL but it just doesn’t work in madden. Double pass against any zone coverage = wide open touch down if u can’t get to the HB in 2 seconds forcing you to only play man coverage which gets destroyed against like every route. I wouldn’t mind rpos if how my defenders react wasn’t entirely based on a coin flip. Putting my corner in a cover 2 hard flat shaded under/outside and guess pass but he still immediately runs to the inside going for the run. Plus RPOs are only so OP bc of how broken pursuit angles are, my guys literally go out of their way to get blocked. In general im tired of rng overriding skill. If i put my guy in perfect zone drop and coverage and you make a terrible read and throw to a guy standing a yard behind me. My cb shouldn’t just not attempt to go for it bc RNG. Give us back skill/strategy enough with the coin flip clown show
NJJETS9 said:The double pass has to go. I get teams do it in the NFL but it just doesn’t work in madden. Double pass against any zone coverage = wide open touch down if u can’t get to the HB in 2 seconds forcing you to only play man coverage which gets destroyed against like every route. I wouldn’t mind rpos if how my defenders react wasn’t entirely based on a coin flip. Putting my corner in a cover 2 hard flat shaded under/outside and guess pass but he still immediately runs to the inside going for the run. Plus RPOs are only so OP bc of how broken pursuit angles are, my guys literally go out of their way to get blocked. In general im tired of rng overriding skill. If i put my guy in perfect zone drop and coverage and you make a terrible read and throw to a guy standing a yard behind me. My cb shouldn’t just not attempt to go for it bc RNG. Give us back skill/strategy enough with the coin flip clown show
Well said, pursuit angles are absolutely terrible this year. There have been previous years where I could assign my slot corner as you described and they would pick off the RPO regularly. This year they can’t even take a decent angle to make a tackle or avoid a block.
SlowAndSteady said:^ This guy gets it. I see no lies.
Played a HR game this morning and my opponent’s play calls were 8 consecutive I-form runs with Faalele + Vanguards. Got a good stop, it’s 2nd & 19 and out comes the RPO. 3rd and 17 Double Pass.
Next game my opponent comes out running in I-form with Faalele + Vanguards 8-9 plays in a row again.
The double pass pre snap motion is so obvious now, all you gotta do is tackle the RB as soon as he touches it lol. That play has been an automatic 10 yard loss for months now.
LevelsDivide4 said:The double pass pre snap motion is so obvious now, all you gotta do is tackle the RB as soon as he touches it lol. That play has been an automatic 10 yard loss for months now.
Yes I’m aware, I did exactly that and caused a fumble which I recovered. My opponent then conceded.
Unfortunately sometimes I’m not paying as much attention as I did in that game and I get burned by it.
Either way the defenders shouldn’t completely ignore all of their zone assignments to leave a wide open TD.
xXcGilmer18Xx said:Pathetic… dude has the uniforms and stadium, I pick him off, he can’t stop me, desync… this product is so bad…
Absolutely ENRAGES me to this very day anytime i drop into a game with that obnoxious Boise blue field. The fact this made its way into the actual M25 game is absurd. I don't think even the latest and greatest ai slop would make such a mistake, that has to be human level incompetence... followed by zero QA testing and feedback.
LevelsDivide4 said:The double pass pre snap motion is so obvious now, all you gotta do is tackle the RB as soon as he touches it lol. That play has been an automatic 10 yard loss for months now.
Yeah but it can be done from either side so it's not always as easy as you say