Why would it be that in man coverage, my defensive back gets caught inside and behind a route-runner on a corner route? I knew what the guy was running, but the CPU-controlled defender didn't follow my instructions.
#stickskills
Why would it be that in man coverage, my defensive back gets caught inside and behind a route-runner on a corner route? I knew what the guy was running, but the CPU-controlled defender didn't follow my instructions.
#stickskills
completely unrelated but i think this is the first time ive seen someone put a reason for the edit, now i actually know what it looks like when done lol.
idk, this game sucks
Sometimes I notice that CB2 does not adjust where he is on the field relative to the WR when I shade in or out. Could he have been lined up inside after you made the adjustment? In that case maybe there was not enough leverage/strength to get to the correct position after the snap.
When you shade outside are you route commiting as well? Shade controls the initial leverage that you want your defenders to play. Route commit controls the actual priority you want them to play whether it be outside or inside routes.
When I run man I utilize both adjustments and mix it up. I like shading inside and outside route commit and vice versa to really keep the chess match going. I run mainly zone though and still use both adjustments based on what my opponent runs. I think Pihcam had a video recently about both adjustments for shading and route commiting in case you need more info.
Moderator Sevein131 said:When you shade outside are you route commiting as well? Shade controls the initial leverage that you want your defenders to play. Route commit controls the actual priority you want them to play whether it be outside or inside routes.
When I run man I utilize both adjustments and mix it up. I like shading inside and outside route commit and vice versa to really keep the chess match going. I run mainly zone though and still use both adjustments based on what my opponent runs. I think Pihcam had a video recently about both adjustments for shading and route commiting in case you need more info.
This very helpful. I always shade but never thought to route commit also. Usually don't have a lot of time but I'm gonna try it out.
Moderator Sevein131 said:When you shade outside are you route commiting as well? Shade controls the initial leverage that you want your defenders to play. Route commit controls the actual priority you want them to play whether it be outside or inside routes.
When I run man I utilize both adjustments and mix it up. I like shading inside and outside route commit and vice versa to really keep the chess match going. I run mainly zone though and still use both adjustments based on what my opponent runs. I think Pihcam had a video recently about both adjustments for shading and route commiting in case you need more info.
Wow, thank you for taking the time to explain something that might have seemed obvious! I had seen many coaching options that had been added to Madden 26, but I didn’t know that there was now also a route commit feature. I could have fun with this if I could just get my inputs in more quickly before the snap.
Its tipics like these that rwmind me i could be much better at this game if did even half the extra shit.
They really need to add a way to make adjustments in the playball, instead of preplay snap
If you get quick snapped, you dont have time to plug all the adjustments
Shading is broken. Really the only point in doing it at all this year is it does cancel match coverage.besides that, it’s non-existent.
Assuming it did work, most folks run a route combination that would exploit one or the other, inside or outside, every play.
I think at end of day EA expects you to switch stick to handle this.
Shading does effectively nothing except move your players to a different starting spot. Your player will get beat by a slant route or drag route regardless of how they are shaded, because the game is poorly coded.
I haven't played around with route committing to tell if it's effective or not.
camjooce said:I think at end of day EA expects you to switch stick to handle this.
This is beyond frustrating -- EA has no answer for how to fix defense, let alone make the most basic Zones play their assignments... that is, unless/until DBs are equipped with a full compliment of relevant Zone KOs, only then will they react and respond and be in a decent position to actually make a play on the ball. So EA's genius "fix" is to force us to play all eleven positions on the field. Enraging how pathetic and un-serious this company has become.
But they know we're not gonna go play the other fatball simulation games out there, uggh.
jimshredder said:They really need to add a way to make adjustments in the playball, instead of preplay snap
If you get quick snapped, you dont have time to plug all the adjustments
Getting quicksnapped is my kryptonite lol but I'm not sure there's a conductor ability on defense
now why have i never heard of route commit?
Hhtmarks said:Getting quicksnapped is my kryptonite lol but I'm not sure there's a conductor ability on defense
Thing is, if you had better global options that you could 'hotkey', if you had a "guess play" feature, and if the offense took appropriately significant stamina penalties to run No Huddle every freaking down like they were coached by Chip Kelly (newsflash: Chip Kelly didn't make it in the NFL), quick-snapping wouldn't have any teeth.
There are users who want a game that plays more like a first-person shooter than like football. Right now, those users are winning out.