press x or square when you catch/before they hitstick and duck before getting hit until they quit
SlowAndSteady said:Hard disagree on this one.
We all get the same amount of AP to spend how we choose. We all have access to the same database of players. We all have the choice to spend our time or our money to afford the lineup that we choose to field. He implemented a strategy to increase the amount of fumbles he will get. It’s no different than putting pick artist on every DB to increase your chances of getting interceptions.
You play against this person and say, “what a horrible person”. When I play someone like this I say damn they have a great strategy, that’s pretty smart. Why do think everyone should play the game the same way you play it? Does everyone eat the same food as you? Does everyone wear the same shoes as you?
I know it sucks to lose and it sucks when someone has a better scheme or better strategy than you but sometimes you just have to learn from it and move on.
Sometimes someone does indeed have a better scheme or better strategy than I. I don't purport to be an elite-tier gamer. I simply find that if someone has a Top 100 or Champion Ranked badge, it's a greater predictor of how many exploits I'll have to overcome to win a game, and not how coordinated, creative, unpredictable, and/or well-executed their scheme will be. It's especially frustrating because I can absolutely tell that in 90% of my games, my opponent has no idea what I'm doing. I'm not running meta or glitch plays, and feel like I'm coordinated, creative, unpredictable, and executing well. And this is absolutely a problem.
As this context wraps around Avalanche, I was not merely complaining that my opponent had multiple players running Avalanche; I have to assume at this point almost everyone on the field has that ability. (Unfortunately, right now there's a HUD glitch in MUT that prevents me from seeing what abilities my opponent has on the field, so I can't even look for the holes in my opponents' personnel as to the more problematic abilities.) I was complaining that their scheme was fundamentally built around Avalanche: Glitchy pass rush, press and RNG receiver mugging, and keeping everything in front of the defense. It sucks when you consistently have a half-second to make a read after the snap, and sometimes not even that when the opponent super-wins at the line or a pass rusher glitches through your protection. When I do win at the line and beat the defender, I seem to always get the terrible animations that prevent any significant YAC, despite equipping abilities that should be enhancing that possibility. But on my first possession my opponent gets his first hit on my Tank-equipped runningback, and just like that, I fumble. In a mode where consecutive wins are everything.
Did I give you enough context to understand that this wasn't a skill issue? That competitive balance in this game is non-existent, and that outcomes are being defined by RNG layered over by cheat plays?
phatalerror said:I don't speed boost my way to wins. I'm one of the honest blokes trying to make it out here despite Hover Dime.
It's not even that he had Avalanche everywhere. That's everyone. I think he might have solved how to force fumbles even when people are wary of Avalanche.
Same bro. I couldnt tell you want the current meta glitch is. The kids that stay on top of that to get wins and feel accomplished in life can have it. It aint that serious. I also dont complain about it. If its in the game then it can be exploited. Is what it is. Just stop playing at that point
Good for him. Time of year where we all gotta dive immediately to avoid hit sticks lol
Deezyfbaby said:Welcome to April MUT.... I currently have 5 players starting with avalanche as well. Going to be most people.
How 5 when you can only have 3 x factors isnt avalanche a x factor?
mojoixsoxidope said:How 5 when you can only have 3 x factors isnt avalanche a x factor?
there are players with passive built in x factors as abilities