At present, I own zero NFL Combine Champions, but some of the chemistries are obviously very good, and they'll eventually reach a point where I'll have the coins available to buy them. It's uncertain how long this pack will be available in the store, but these can be purchased without limit. I have earned and bought enough tokens to max out two players right now, but should I be buying more?
Kind of depends on you and your team and which players you plan to use once they become cheaper.
Personally, I bought 8 when the coin pack was available, probably influenced mostly by FOMO, but also have plenty of coins to burn so I’d rather have and not need than need and not have.
Two other thoughts:
1) I’d suggest holding the fantasy packs you buy until you pick up the champion cards and you know which specific tokens you need.
2) It’s likely that once Combine program ends the tokens will QS for coins or training. Who knows how much EA will make the QS but you might be able to cash them out later to recoup some cost.
I’d buy one of each with coins so you have 4, then if you get any more champs buy their token with training as you can get very close to 1 coin per training when market drops on a hot release
the fact EA patched zero blitzes all year but let’s 4 man pressures fly in (sometimes 3 if they do the disengage and drop the DT) is absurd.
SosaChamberlain said:the fact EA patched zero blitzes all year but let’s 4 man pressures fly in (sometimes 3 if they do the disengage and drop the DT) is absurd.
Yeah, I never had much trouble with responding to the persistent pass rush of six or seven, because it ensured I had a mile of open space underneath the safeties to throw to receivers or the tight end on slants and drags. It’s terrible to have blockers fail to engage one of three or four rushers and have to get the ball out of your hand after a fraction of a second to read the defense and seeing your first two receivers in your progression covered.
The risk-reward balance for pass rushing schemes has been broken all year, and the only thing that really changed was the secret sauce du jour; once users knew what the offensive line wouldn’t defend following the most recent patch, you would see the same broken pass rush every down.
phatalerror said:Yeah, I never had much trouble with responding to the persistent pass rush of six or seven, because it ensured I had a mile of open space underneath the safeties to throw to receivers or the tight end on slants and drags. It’s terrible to have blockers fail to engage one of three or four rushers and have to get the ball out of your hand after a fraction of a second to read the defense and seeing your first two receivers in your progression covered.
The risk-reward balance for pass rushing schemes has been broken all year, and the only thing that really changed was the secret sauce du jour; once users knew what the offensive line wouldn’t defend following the most recent patch, you would see the same broken pass rush every down.
Firstly I didn’t even notice I posted this reply in the wrong thread 😭😭
I find the walk up blitz the most annoying to play because of how much adjusting the player has to make to get pressure. It feels robotic seeing the same adjustments every single down and I’m sure the players aren’t even having fun at this point. It’s getting hard to attack the middle now since safeties can get every KO for pretty much 0-3ap now.
i have tokens on:
patterson, ross, long, martin, nix and davis on offence
peterson, bryron jones, barno, simmons on defence
so 10 all up