It's a great game mode, the only reason I haven't played is because I want to progress in comp pass. If it does then there's no reason to play regular h2h for me.
Bearsaredabest said:It's a great game mode, the only reason I haven't played is because I want to progress in comp pass. If it does then there's no reason to play regular h2h for me.
Nope, coins only. Although, i might suggest that the coin rewards would be overall more impactful to your MUT squad than whatever random Comp Pass rewards are available. That linebacker (that we can't quite unlock yet) looks really quite good and JJettas card is outstanding, can fit on basically any roster -- only real drawback is the simple fact that we have SOOO many truly high-end receivers right now, it's great for true NMS, but so many of us already have more 99 SPD receivers than we can use. Not many abilities on WRs make much sense this year, as KOs override basically everything, including the new Moss'd 55+ yard bomb situation.
But yeah, LurkArtist and MidZone for 1AP is quite good. I'm never going to be the first 1000 players to reach the better tier, especially not with the dude(s) who managed to glitch the game out and progress their Comp Field pass to that point from liek day 1. I don't recall which platform/console or whatever it was on, but folks were debating how this person managed to get that far.
Good luck, be advised the Superbowl Run game mode has gotten ridiculously sweaty in the past couple weeks. Even the initial Wild Card and Divisional rounds were knock-down, drag-out fights for my life. It's a struggle fest to get four wins in a row all of a sudden, when in the past I could often knock out 2-3 Superbowl wins in an evening shift of playing, with a fair bit of consistence. Thankfully, even dudes with high end teams lack heart, so go nuts before those X-factors activate (9 plays) and hope to get a quick win. That's my new strategy for SB Run.
peatrick said:Nope, coins only. Although, i might suggest that the coin rewards would be overall more impactful to your MUT squad than whatever random Comp Pass rewards are available. That linebacker (that we can't quite unlock yet) looks really quite good and JJettas card is outstanding, can fit on basically any roster -- only real drawback is the simple fact that we have SOOO many truly high-end receivers right now, it's great for true NMS, but so many of us already have more 99 SPD receivers than we can use. Not many abilities on WRs make much sense this year, as KOs override basically everything, including the new Moss'd 55+ yard bomb situation.
But yeah, LurkArtist and MidZone for 1AP is quite good. I'm never going to be the first 1000 players to reach the better tier, especially not with the dude(s) who managed to glitch the game out and progress their Comp Field pass to that point from liek day 1. I don't recall which platform/console or whatever it was on, but folks were debating how this person managed to get that far.
Good luck, be advised the Superbowl Run game mode has gotten ridiculously sweaty in the past couple weeks. Even the initial Wild Card and Divisional rounds were knock-down, drag-out fights for my life. It's a struggle fest to get four wins in a row all of a sudden, when in the past I could often knock out 2-3 Superbowl wins in an evening shift of playing, with a fair bit of consistence. Thankfully, even dudes with high end teams lack heart, so go nuts before those X-factors activate (9 plays) and hope to get a quick win. That's my new strategy for SB Run.
I might just say fuck it and go with vanguards and angry runs and pummel people to death. It might make the game fun for me again
SportsPerson94 said:I might just say fuck it and go with vanguards and angry runs and pummel people to death. It might make the game fun for me again
I wasn't able to acquire that Kelce on my O-line, but for a brief bit i did exactly that after initially getting Emmitt Smith with my 30/30 AKA Crews BND set reward... using Heeeath at TE2, with Vanguard, he'd often pancake 2-3 defenders, per play. It was fun, but calling the same couple plays over and over got really old for me. However, it's an absolutely fantastic way to overwhelm your opponent. I'd come out and call liek 5 or 6 run plays in a row, just enough to run through all of the first round of Emmitt X-factor... before coming out in the exact same under-center formation, with a deep pass on the outside. Often defenses will eventually start to over-commit, which inevitably turns into massive gains, if not one-play touchdowns for us.
Definitely a way to try and keep the game interesting, although i felt liek a complete degenerate running that scheme. And i wasn't even doing it particularly good, but it'd absolutely grind opponents into the dirt. Kids will start rage-quitting after a couple scores, if not less. Many will insta-quit once they realize they can't stop the run. It's beyond frustrating to try and defend, especially once you get Bo (HB) going. Bo is the better running back, but for the Superbowl Run game modes i was almost exclusively playing, i wanted to have the X-factor that started ON, plus Emmitt and Troy have the split team chems, which enabled me to hybrid TT; 70/70 Superbowl, 25/50 49ers + 6/6 AKA Crews, so Emmitt was fully maxed 99 SPD, ACC, AGi, COD, etc. This also allows me to get Isaac Bruce to max 99 SPD, i love having the 0AP Jukebox on outside receivers, it's devastating in that RPO game, so if your opponent manages to shut down the dual Vanguard HB Stretch, just toss it quick to Bruce and let him burn a defender on the edge and sprint towards the endzone.
peatrick said:I wasn't able to acquire that Kelce on my O-line, but for a brief bit i did exactly that after initially getting Emmitt Smith with my 30/30 AKA Crews BND set reward... using Heeeath at TE2, with Vanguard, he'd often pancake 2-3 defenders, per play. It was fun, but calling the same couple plays over and over got really old for me. However, it's an absolutely fantastic way to overwhelm your opponent. I'd come out and call liek 5 or 6 run plays in a row, just enough to run through all of the first round of Emmitt X-factor... before coming out in the exact same under-center formation, with a deep pass on the outside. Often defenses will eventually start to over-commit, which inevitably turns into massive gains, if not one-play touchdowns for us.
Definitely a way to try and keep the game interesting, although i felt liek a complete degenerate running that scheme. And i wasn't even doing it particularly good, but it'd absolutely grind opponents into the dirt. Kids will start rage-quitting after a couple scores, if not less. Many will insta-quit once they realize they can't stop the run. It's beyond frustrating to try and defend, especially once you get Bo (HB) going. Bo is the better running back, but for the Superbowl Run game modes i was almost exclusively playing, i wanted to have the X-factor that started ON, plus Emmitt and Troy have the split team chems, which enabled me to hybrid TT; 70/70 Superbowl, 25/50 49ers + 6/6 AKA Crews, so Emmitt was fully maxed 99 SPD, ACC, AGi, COD, etc. This also allows me to get Isaac Bruce to max 99 SPD, i love having the 0AP Jukebox on outside receivers, it's devastating in that RPO game, so if your opponent manages to shut down the dual Vanguard HB Stretch, just toss it quick to Bruce and let him burn a defender on the edge and sprint towards the endzone.
I like the sound of making kids instaquit. What is your Vanguard setup?