I got sweat, I just don’t know who’s better out of these 2 for DT2. Larry Allen’s colossus is 2 compared to Buckner at 3ap
Whatsmut said:I got sweat, I just don’t know who’s better out of these 2 for DT2. Larry Allen’s colossus is 2 compared to Buckner at 3ap
I actually moved big Larry over to edge rusher, so i could promote T. Sweat to RDT1. I prefer to have the Colossus in the middle, soaking up the double teams, but whatever... i wanted the speed (95 Larry, versus 90-91? on Sweat) on my hybrid 49ers / Titans theme team. I built this squad around the HB card.
2AP Colossus is superior to 3AP Colossus. I'd lean Larry over DeFo.
Buckner makes more plays Allen is LE for me dnt see him in back much
@peatrick do u think it’s still worth building the Asa team? I got Calvin wr, Calvin SS just need to buy the Calvin wr card again to boost the SS. And I got Henry. I’m sitting on 4 mil coins and trying to figure out what direction to go with the team. (No julio or Pat on my team though) gonna wait on them. I think.
Whatsmut said:@peatrick do u think it’s still worth building the Asa team? I got Calvin wr, Calvin SS just need to buy the Calvin wr card again to boost the SS. And I got Henry. I’m sitting on 4 mil coins and trying to figure out what direction to go with the team. (No julio or Pat on my team though) gonna wait on them. I think.
Holy shit, YES. When faced with the same decision a while back, while i was totally content running my mostly Combine squad, had max 99 SPD players everywhere and all the abilities i could ever hope for, including UF/Colossus and KOs everywhere. Anyway, point being, my team felt competitive and i wasn't in a rush to spend nor upgrade, unless i was presented with a compelling option.
Welp... i wish we had this conversation over the weekend, when tons of stuff was on sale. I'd begin the process of collecting 95s and trying to build ASA OOP sets, first getting to 10/15, then going all the way to 15/15 assuming budget allows for it. It's an extremely noticeable upgrade on both sides of the ball. My entire offense is built around dudes who get the elite spin move, with the exception of George Kittle at TE. And defense is mostly NBA sized players, which makes it ridiculously hard to throw deep over the top.
Don't walk, run towards that ASA OOP squad, if you have the means to do so. And please feel free to take some inspiration from my squad, take parts and make it work for you. I probably spent 2-3 hours one Saturday reworking my entire roster, both offense and defense. Couldn't be happier. I think i dropped 6-7M coins on the swap, from Combine to ASA, although i managed to make most of that back.
Current theme team:
- 40/50 49ers
- 20/50 Titans
- 20/40 ASA
- 15/15 ASA OOP (for the +3 HT boost), gets everyone to max 99 SPD
You can't teach height.
Whatsmut said:@peatrick damn man! Thanks for the info! Checking your team now and it’s crazy! Who are the 95s that go into the 98s I know Larry Allen, ward, and Calvin or is it all the Asa 95s?
It may appear that i have some guys in strange positions, but i'm lazy and hate having to make tons of subs each and every single game, so i try to just make things work with minimal adjustments. I'm always scrambling on first series to get my basic audibles down so i can adjust on defense, but of course even the new features that EA includes with M25, barely even work. I'd give my lil left nutter to not ever have to stress over formations/subs and audibles again. Eventually we get the muscle memory down, but it's tedious and frustrating. Once upon a time audibles worked, just not in squads play. GRR.
We already know what is coming, very soon cards will have x3 X-factor buckets, but i'm not convinced there's that much more room for improvement. If i have the choice between 6'10" DBs and a couple extra abilities, i'm taking the height each and every single time. It's not great for USERs/SUBLBs, the larger player models tend to lumber around the field, but for defensive backs or anywhere else, that extra height is such an advantage, it's difficult to overstate. Hope that helps, feel free to ding me anytime with questions -- i'm far from an expert, but happy to share how i approach the game.
Whatsmut said:@peatrick damn man! Thanks for the info! Checking your team now and it’s crazy! Who are the 95s that go into the 98s I know Larry Allen, ward, and Calvin or is it all the Asa 95s?
@Whatsmut here is a quick and dirty list i tried to pull to help inform your decisions: https://www.mut.gg/players/?overallgte=95&overalllte=95&program_id=357&market=5
I'd keep an eye on the markets and try to start purchasing 95s (in bulk) as cheaply as you can find. I assume the supply is dwindling at this point, but these remain THE best cards in the entire game, IMO. With few exceptions.
No difference besides the 1ap.
@peatrick thanks fam u def provided lots of info. Is there any 95s I should skip? Oh wait I misunderstood I think. Are u saying grab the 95s to build the player sets? I’m driving hard to read haha or u mean buy the 95s and 98s
Calvin WR snipe 430k
Update just sniped 98 ward for 270k
Update 95 ward for 140k
total build - 410k Ward
Whatsmut said:@peatrick thanks fam u def provided lots of info. Is there any 95s I should skip? Oh wait I misunderstood I think. Are u saying grab the 95s to build the player sets? I’m driving hard to read haha or u mean buy the 95s and 98s
Calvin WR snipe 430k
Update just sniped 98 ward for 270k
Update 95 ward for 140k
total build - 410k Ward
It's an awful lot of cards. If you can buy them cheap, do it! If you can build them cheaper, definitely consider that. Now get a 95 Ward (CB) and drop him in as Slot corner.
I think there's only uhhh 16 total OOP players, so you'll need many/most. I skipped the Edelman CB, he's too short for my tastes. Julio and Pat Pete get the ASA OOP boosts, only the 99 Ltd versions, which allows for a bit more wiggle room on the roster.
Focus on getting your first ten OOP, so you can achieve the +2 HT boosts.