First off, does persistence reduce the charge up time on Doug? If so, how many snaps? Without it it’s 9.
Lastly, has anyone else tried the new “brick wall” ability/xfactor? I slapped it on Vick to try it out, and the first 3 sacks I took (in the pocket) he broke none of them. I understand the ability reads “high chance to break the first sack”, but that’s the same way freight train and angry runs is labeled, and they are basic instawins.