In the last 7 MUT games I’ve play 5 of the people were running this constant play out of a dime. How do you stop it?? It’s annoying ad crap to play against and it seems like a lot of people are using, basically the new Zero Blit.
ChaBoiDaddyDev said:In the last 7 MUT games I’ve play 5 of the people were running this constant play out of a dime. How do you stop it?? It’s annoying ad crap to play against and it seems like a lot of people are using, basically the new Zero Blit.
Run like crazy
Run the ball, or wheel to the RB right where the blitzing corner comes from. Then when they jump the wheel to the HB use the TE on a streak to create a "high low read" just manipulate the user, the safety will be too far back to cover the TE, so the user has to pick one. If you max protect with 2 HBs, ID the slot corner on left, shift line right(or vice versa), throw a fade or "hole shot" the cover 2 on the wide side of the field.
Justin_Time18 said:Run like crazy
Thanks for the tip! Running ISO of HB Dive worked pretty good with Bo.
TheNickSix said:Run the ball, or wheel to the RB right where the blitzing corner comes from. Then when they jump the wheel to the HB use the TE on a streak to create a "high low read" just manipulate the user, the safety will be too far back to cover the TE, so the user has to pick one. If you max protect with 2 HBs, ID the slot corner on left, shift line right(or vice versa), throw a fade or "hole shot" the cover 2 on the wide side of the field.
Thanks for the tip! I’ve been using my RB wheel as a decoy then using my WR/TE as the high/low combo because I have Hot Route Master now.