Ability Description
Defenders with this ability can make jumping; 180-degree interceptions while lurking in a zone in the middle of the field.
Archetypes
Speed Rusher - OLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
92 OVR
Tier
3
AP Cost
2 Ability Points
Field General - MLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
None
Tier
3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
92 OVR
Tier
3
AP Cost
2 Ability Points
Man to man - CB
Requirements
None
Tier
3
AP Cost
3 Ability Points
Slot - CB
Requirements
None
Tier
3
AP Cost
3 Ability Points
Zone - CB
Requirements
None
Tier
3
AP Cost
3 Ability Points
Zone - S
Requirements
93 OVR
Tier
3
AP Cost
3 Ability Points
Hybrid - S
Requirements
94 OVR
Tier
3
AP Cost
3 Ability Points
Run Support - S
Requirements
95 OVR
Tier
3
AP Cost
3 Ability Points