Ability Description
Defenders with this ability don't allow broken tackles when hit-sticking ballcarriers - regardless of the runner's size or power.
Archetypes
Speed Rusher - DE
Requirements
90 POW
Tier
3
AP Cost
3 Ability Points
Power Rusher - DE
Requirements
90 POW
Tier
3
AP Cost
3 Ability Points
Run Stopper - DE
Requirements
None
Tier
3
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
None
Tier
3
AP Cost
2 Ability Points
Speed Rusher - DT
Requirements
90 POW
Tier
3
AP Cost
3 Ability Points
Power Rusher - DT
Requirements
90 POW
Tier
3
AP Cost
3 Ability Points
Speed Rusher - OLB
Requirements
95 POW
Tier
3
AP Cost
3 Ability Points
Power rusher - OLB
Requirements
92 POW
Tier
3
AP Cost
3 Ability Points
Pass Coverage - OLB
Requirements
95 OVR, 90 POW
Tier
3
AP Cost
3 Ability Points
Run Stopper - OLB
Requirements
90 POW
Tier
3
AP Cost
2 Ability Points
Field General - MLB
Requirements
90 POW
Tier
3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
95 OVR, 90 POW
Tier
3
AP Cost
3 Ability Points
Run Stopper - MLB
Requirements
90 POW
Tier
3
AP Cost
2 Ability Points
Man to man - CB
Requirements
95 OVR, 95 POW
Tier
3
AP Cost
4 Ability Points
Slot - CB
Requirements
92 OVR, 90 POW
Tier
3
AP Cost
3 Ability Points
Zone - CB
Requirements
95 OVR, 95 POW
Tier
3
AP Cost
4 Ability Points
Zone - S
Requirements
95 POW
Tier
3
AP Cost
4 Ability Points
Hybrid - S
Requirements
90 POW
Tier
3
AP Cost
3 Ability Points
Run Support - S
Requirements
88 POW
Tier
3
AP Cost
2 Ability Points