Ability Description
More ballcarrier fatigue on non-conservative tackles
Archetypes
Speed Rusher - DE
Requirements
85 TAK
Tier
2
AP Cost
2 Ability Points
Power Rusher - DE
Requirements
85 TAK
Tier
2
AP Cost
2 Ability Points
Run Stopper - DE
Requirements
85 TAK
Tier
2
AP Cost
2 Ability Points
Run Stopper - DT
Requirements
85 TAK
Tier
2
AP Cost
2 Ability Points
Speed Rusher - DT
Requirements
85 TAK
Tier
2
AP Cost
2 Ability Points
Power Rusher - DT
Requirements
85 TAK
Tier
2
AP Cost
2 Ability Points
Speed Rusher - OLB
Requirements
85 TAK
Tier
2, 3
AP Cost
2 Ability Points
Power rusher - OLB
Requirements
83 TAK
Tier
2, 3
AP Cost
2 Ability Points
Pass Coverage - OLB
Requirements
85 TAK
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - OLB
Requirements
83 TAK
Tier
2, 3
AP Cost
2 Ability Points
Field General - MLB
Requirements
85 TAK
Tier
2, 3
AP Cost
2 Ability Points
Pass Coverage - MLB
Requirements
85 TAK
Tier
2, 3
AP Cost
2 Ability Points
Run Stopper - MLB
Requirements
83 TAK
Tier
2, 3
AP Cost
2 Ability Points
Man to man - CB
Requirements
85 TAK
Tier
3
AP Cost
2 Ability Points
Slot - CB
Requirements
83 TAK
Tier
3
AP Cost
2 Ability Points
Zone - CB
Requirements
85 TAK
Tier
3
AP Cost
2 Ability Points
Zone - S
Requirements
85 TAK
Tier
2, 3
AP Cost
2 Ability Points
Hybrid - S
Requirements
85 TAK
Tier
2, 3
AP Cost
2 Ability Points
Run Support - S
Requirements
83 TAK
Tier
2, 3
AP Cost
2 Ability Points
MUT 24 Players with Deflator
Advice from Huddle.gg
Rating:
Silver
Deflator is similar to Crusher in that it increases ball-carrier fatigue, but it applies to all non-conservative tackles (like cut sticks), not just hit sticks. The stamina effect isn't as big as Crusher though, so generally, Cruser is the better ability for most players.