Re: How EA Should Handle Matchmaking
Perhaps it's because people are copying glitches now more than they did three or four years ago. You copy the glitches too. So there's your ground you have to …
Re: How EA Should Handle Matchmaking
In a game with supposedly many tens of thousands of players, why do I recognize so many of my opponents, particularly when I can literally call out their plays…
Re: people will pay 2m for that faneca tomorrow and then thursday
November 19, 2024 in MUT 25. December 1, 2023 in MUT 24.
It is coming soon, I think. It's been a weird year with chemistries, and with so few options for mu…
Re: How EA Should Handle Matchmaking
> Most people who play the game are just fine with it.
I'm not sure how you would begin to evaluate the truth of that statement, or what the prime meridian …
Re: Is MUT up or down this year?
The game is better. Somewhat. The problem is that the casuals are almost all gone, leaving you with a wholly negative experience with head-to-head play against…
Re: How EA Should Handle Matchmaking
I will say, apart from my other answer, you put some serious time into this. I appreciate it to an extent, but I'm doing a lot of this already. To the extent t…
Re: How EA Should Handle Matchmaking
Punting is always a turnover by your narrow definition. And yet winning NFL teams may punt multiple times in a single game. In the NFL, there's this concept of…
Re: How EA Should Handle Matchmaking
> "Forcing punts against the team wishes"
Kindly tell us all how many times in NFL history during the first quarter of a football game has a team not punted…
Re: How EA Should Handle Matchmaking
My proposal conceivably would allow users the luxury of playing football-like games against more than a handful of users, and only when our schedules align.
…
Re: How EA Should Handle Matchmaking
Three posts. I get it. You might reasonably conclude your suggestion has been rejected. Maybe someone else in a similar situation would benefit. But it's quest…