Re: Solo seasons the run seems a lil more challenging
I haven't played The Run or The Season for a while, but on Dungeon Run: Level 3, there is some serious clutch-factor stuff going on: Runners don't go down, and…
Re: Blocked PATs
It would be nice to have a flag play feature that recorded essential information on a play so that EA had the 'black box' needed to evaluate obvious glitches.
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Re: budget beast
Season Pass 1 Brian Urlacher and Core BND Ray Lewis didn't play a lot of downs, but they got me free chems for many months. It might have been around the end o…
Re: For those with 10 mil+
It depends, right? Some current champions are cheaper to buy outright than to build (usually because they're undesirable to the broader market for some reason)…
Re: For those with 10 mil+
I disagree. I think two things that stand out in this thread are:
• There are users that motivate the market in a direction because of the volumes of high-e…
Re: Why is it so hard to play pass defense now
There are circumstances where you go for the swat, and circumstances where you go for the pick. Personnel matchups may affect the decision tree (like having a …
Re: Blocked PATs
Snap count is one of the things not duplicated in Madden. The idea of pressing a button for a Hard Count with the risk of a False Start penalty is a gross over…
Re: Blocked PATs
More proof that anyone arguing that 'timing is skill' is exploiting the very limited mechanism Madden uses for simulating field goal attempts, and their attemp…
Re: Blocked PATs
There is a hover glitch that doesn't seem to trigger that often, but it does happen. I haven't seen it for at least a couple months. I am seeing evidence that …
Re: Blocked PATs
They can't block it if you don't kick it. If they're blocking it by timing the snap, you'll need to simply wait a few clicks of the 'metronome' before making y…