IMO, RPOs should've never been added to Madden and at least should've been reduced to 1 or 2 plays in, like, 5 playbooks. Defenders suck at defending the pass option, so you can spam bubbles and glance routes all game with zero punishment, and God forbid its one those ones that have 3 different pass reads. Try calling a decent defense where everyone doesn't crash and also stops 99 Kenneth Walker from getting a free speed boost up the middle. And don't worry, even if you find the perfect defense, you can try guessing the 2 other glitchy plays your opponent has in the same formation.
They can get kinda of cheesy after a while. But it’s play to win
rpo is ok, easy to stop and make opponent pay for slightly late throws
the backfield route on shotgun bunch x nasty is the only thing that needs to be fixed because the defender follows the hb into the backfield then out towards their route which makes the catch and run super exploitable
ratrice said:rpo is ok, easy to stop and make opponent pay for slightly late throws
the backfield route on shotgun bunch x nasty is the only thing that needs to be fixed because the defender follows the hb into the backfield then out towards their route which makes the catch and run super exploitable
How do you stop it? I've been bringing a man over the rpo guy and putting him into a hard flat but while im doing that they quick snap and get me in the other side while on not on who I user.
either spread linebackers to cover flat hard or spread line and set edge, 5 yard safety depth and hope they cant click in time once they snap
Do any playbooks have triple option plays?
4-3 defense is key to stopping RPO. Too many mess ups on a 3-4.