Last couple nights I’ve been trying to play ranked and just atleast win a few games so I can a BND version of the Isaiah Simmons card eventually, but my biggest issue is, everyone is running DoN on the D line, and no matter what I do for blocking adjustments, they’re always in my face within a second of me snapping the ball. I’m gonna load up the O line with abilities but I wanna know which ability is best to atleast slow em down just enough where I have time to make a read. Idk if I should be using all day, pass protector, secure pro, or something else. Lmk please and thank you!
It might not be DON that is doing it. If they are hovering or any of that nonsense its a glitch. They dumb out the O line and I'm not sure anything will work. I will slide my line left or right, depending on the direction they are coming in. And hit A HB wheel or TE quick crosser.
notfe3lingit69 said:Last couple nights I’ve been trying to play ranked and just atleast win a few games so I can a BND version of the Isaiah Simmons card eventually, but my biggest issue is, everyone is running DoN on the D line, and no matter what I do for blocking adjustments, they’re always in my face within a second of me snapping the ball. I’m gonna load up the O line with abilities but I wanna know which ability is best to atleast slow em down just enough where I have time to make a read. Idk if I should be using all day, pass protector, secure pro, or something else. Lmk please and thank you!
The ultimate o lineman stack is something along the lines of secure protector, matador, tough nut, and natural talent. Glitches and play calling definitely matter lol
Secure Pro + All Day is ideal, with someone on the line also getting Linchpin and Identifier/Omniscient, and your QB getting Protected. That's been the meta for years, anyways.
Everything else is more dependent on the situation.
just become proficient at the game bro
ratrice said:just become proficient at the game bro
@notfe3lingit69 this translates to English as, "Learn how to cheat, and how to counter cheats. Bro."
phatalerror said:@notfe3lingit69 this translates to English as, "Learn how to cheat, and how to counter cheats. Bro."
def learn how to counter plays, theres no actual cheating in this game
ratrice said:def learn how to counter plays, theres no actual cheating in this game
I know this is the 21st century and people choose to misuse words deliberately, but when I last checked the definition of "cheating":
Act dishonestly or unfairly in order to gain an advantage, especially in a game or examination.
When users come to play a football game, and others are deliberately undermining that experience by leveraging bad coding to make that user's players not function as expected, it's a form of cheating.
I'm not going to debate this, as I've heard every rationalization as to why "cheating" isn't cheating, and anyone that far gone down a philosophically reletivistic path isn't going to be reconciled to sportsmanship because of anything I say.
the refs would call a penalty if you cheat (offsides)
there’s no cheating
ratrice said:the refs would call a penalty if you cheat (offsides)
there’s no cheating
wtf is rat rice ?
JDrum99 said:Secure Pro + All Day is ideal, with someone on the line also getting Linchpin and Identifier/Omniscient, and your QB getting Protected. That's been the meta for years, anyways.
Everything else is more dependent on the situation.
This is without a doubt the end-game O-line stack we should all be working towards. Only slight push-back, would be that Protected and All-Day may be redundant. From my (albeit meager) understanding, Protected essentially grants your entire O-line the All-Day ability, meaning they should be more resistant to repeated shed attempts. Secure (or Pass) Protector will help overcome the initial superwins, that often are a direct result of DoN (and other, such as UF/Colossus) enabling pass rushers to often insta-shed.
- Secure Protector (or discounted Pass Protector, until we get more SP)
- All-Day
- anything else is gravy.
Definitely Linchpin if you run the ball a fair amount.
peatrick said:This is without a doubt the end-game O-line stack we should all be working towards. Only slight push-back, would be that Protected and All-Day may be redundant. From my (albeit meager) understanding, Protected essentially grants your entire O-line the All-Day ability, meaning they should be more resistant to repeated shed attempts. Secure (or Pass) Protector will help overcome the initial superwins, that often are a direct result of DoN (and other, such as UF/Colossus) enabling pass rushers to often insta-shed.
- Secure Protector (or discounted Pass Protector, until we get more SP)
- All-Day
- anything else is gravy.
Definitely Linchpin if you run the ball a fair amount.
I'm saving coins for all Vanguards babyyyyyy
ratrice said:the refs would call a penalty if you cheat (offsides)
there’s no cheating
Cheating and then trying to act like you're not is 1000x worse than just saying you do it cause you need to to be competitive lol
a good way to counter act it is to mix it running the ball (if they are in the dt hover defense, run duo, draw, or power runs) so they cant pass commit all the time. pass committing makes DoN go crazy
phatalerror said:I know this is the 21st century and people choose to misuse words deliberately, but when I last checked the definition of "cheating":
Act dishonestly or unfairly in order to gain an advantage, especially in a game or examination.
When users come to play a football game, and others are deliberately undermining that experience by leveraging bad coding to make that user's players not function as expected, it's a form of cheating.
I'm not going to debate this, as I've heard every rationalization as to why "cheating" isn't cheating, and anyone that far gone down a philosophically reletivistic path isn't going to be reconciled to sportsmanship because of anything I say.
Next level coping right here