- Can you add dynamic weather?
- How about coach abilities - give me some insight into how the other player plays
- Why are most of my matches against people who spent at least $1k on the game OR against someone who runs the same play every single time? It would be nice to consistently play people who are trying to play real football.
- Can you add more divisions and match us up against others in the same division?
- Why are there so many desynchs?
- Why does an 80 speed completely outrun an 88 speed for 1 quarter and then is irrelevant and slow the remaining quarters?
- Where is wear and tear? It would be fun to make backups matter, at times.
- Why do QBs not fumble much?
- Why does my player not jump when hitting the Y button on a pass 10 inches over his head?
- Why does my flat zone leave his area unguarded and follow someone to the other side of the field?
Why are aggressive catches so overpowered?
God bless and thank you to your attention to these matters.
Too much effort for EA to answer all these questions unfortunately
Dude they can't even get the right jersey numbers for players or the color of the goalposts right but think they can fix those issues. Also is ea working on a volleyball game because I don't know how many times I've had a wr volley a ball instead of catching it
Billyrogan21 said:
- Can you add dynamic weather?
- How about coach abilities - give me some insight into how the other player plays
- Why are most of my matches against people who spent at least $1k on the game OR against someone who runs the same play every single time? It would be nice to consistently play people who are trying to play real football.
- Can you add more divisions and match us up against others in the same division?
- Why are there so many desynchs?
- Why does an 80 speed completely outrun an 88 speed for 1 quarter and then is irrelevant and slow the remaining quarters?
- Where is wear and tear? It would be fun to make backups matter, at times.
- Why do QBs not fumble much?
- Why does my player not jump when hitting the Y button on a pass 10 inches over his head?
- Why does my flat zone leave his area unguarded and follow someone to the other side of the field?
Why are aggressive catches so overpowered?
God bless and thank you to your attention to these matters.
No, bad weather = more RNG and losing games for random reasons like rain and slipping/fumbling in snow instead of based off skill.
Coach abilities, good idea, insight to how other players play. Also known as film study/omaha, bad for the game. Do that part on your own
It takes less than $400 to make a good team day 1, while I don’t condone this, 1k is a ridiculous assumption.
those are the guys you play when you play online. Winning is all that matters and they’ll do anything to do it, while it looks like they are running 1 play over and over again it’s actually just the same play call with 1-4 hot routes, they call it because there is one glitchy route (sharp posts and corners) that make it impossible to play man coverage. Which makes it more like 5 plays.
Ea servers are held together by the same wire that people use to keep chickens in their coop, and some very very old potatoes hooked up to a car battery.
Play calls matter more than player ratings.
Wear and tear only applies to receivers that get hit in the air while trying to catch passes in triple coverage.
Qbs are basically centaurs and centaurs would never fumble.
Timing and placement, you gotta be in the right time and the right place to animate.
Probably cuz it’s a soft squat or another type of matching zone. Match zones turn into man coverage when certain routes from certain spots run through their area.
because receivers are Jesus reincarnated but instead of walking on water now they have spiderman hands
TheNickSix said:No, bad weather = more RNG and losing games for random reasons like rain and slipping/fumbling in snow instead of based off skill.
Coach abilities, good idea, insight to how other players play. Also known as film study/omaha, bad for the game. Do that part on your own
It takes less than $400 to make a good team day 1, while I don’t condone this, 1k is a ridiculous assumption.
those are the guys you play when you play online. Winning is all that matters and they’ll do anything to do it, while it looks like they are running 1 play over and over again it’s actually just the same play call with 1-4 hot routes, they call it because there is one glitchy route (sharp posts and corners) that make it impossible to play man coverage. Which makes it more like 5 plays.
Ea servers are held together by the same wire that people use to keep chickens in their coop, and some very very old potatoes hooked up to a car battery.
Play calls matter more than player ratings.
Wear and tear only applies to receivers that get hit in the air while trying to catch passes in triple coverage.
Qbs are basically centaurs and centaurs would never fumble.
Timing and placement, you gotta be in the right time and the right place to animate.
Probably cuz it’s a soft squat or another type of matching zone. Match zones turn into man coverage when certain routes from certain spots run through their area.
because receivers are Jesus reincarnated but instead of walking on water now they have spiderman hands
This answer is not only relevant...but was entertaining...well done.