I haven’t been on to play in a few days, but watching a streamer play the event this morning. I noticed it’s on “comp”. Have all the events been on comp? I could’ve swore they were arcade..
This one is on comp while pre access was on arcade...the main problem is they took away points for sacks on this weeks
The early access event was arcade. The last 2 have been comp. The defensive points you get for fumbles and ints may as well not exist. I’ve hitsticked so many qbs and wrs, and no fumbles. I only get picks on the last down when they finally decide to try to throw into a remotely covered player. CPU plays way too conservative, just taking coverage sacks every down, which award no points, or doing a run play for no yards.
Has anyone found a good way to bait CPU into throwing picks? It would make these games take half as long if I could get a pick in the first couple of downs.
Best way for picks against CPU:
1) Goaline D or Nickel Double Mug Blitz
2) Cover the HB and play against his movements.
3) When CPU throws run your user toward their intended receiver and keep running toward the play without changing to the defender.
4) Keep running toward the play and either do one of two things for an Interception:
A) Nothing at all and hope your AI guy catches it and you are rewarded for following the play
OR
B) Switch at the last second while continuing in the same direction on your movement stick or key, hit turbo and Aggressive catch.
The computer rewards me most often with these two methods.
What is format this week? Do you have to just win? Or do you have to win AND score a certain number of points?
The key to this mode is chewing clock and not scoring at the goaline. Get a safety and chew more clock. Note getting points for sacks has made this weeks mode somehow even more annoying.
googanaba said:What is format this week? Do you have to just win? Or do you have to win AND score a certain number of points?
Win or gain 28+ pt advantage. Some people just chew clock but I find it faster to score 14+ , go 7 and out, and score 14+ again. It would be way faster if I could consistently get turnovers, but I haven’t mastered that yet.
i find this one to be the easiest yet, verticals every play, try to pass between 15-10 yards so you get at least 3 plays in and go for 2
midblitz on d and cover the hb, dont worry about picks, if you get one great
run the ball back to your own 10 .
verticals every play, try to pass between 15-10 yards so you get at least 3 plays in and go for 2 if needed
Just sam will blitz, mid blitz, or my favorite, Nickle 3-3 double mug - tampa 2. stunt your line to Texas 4 man. Spread your line spread your linebackers, pass commit, and shade underneath. you get way more sacks or hitstick fumbles. makes the game go by faster.
nitmatrix said:i find this one to be the easiest yet, verticals every play, try to pass between 15-10 yards so you get at least 3 plays in and go for 2
midblitz on d and cover the hb, dont worry about picks, if you get one great
run the ball back to your own 10 .
verticals every play, try to pass between 15-10 yards so you get at least 3 plays in and go for 2 if needed
This method would take much more time and energy than needed, believe it or not.
SOX806 said:This method would take much more time and energy than needed, believe it or not.
idk takes me 4 minutes a game which is a 20 percent savings over least week
nitmatrix said:idk takes me 4 minutes a game which is a 20 percent savings over least week
Not saying it's not possible. But your method only works in quit order if you get the INT and are able to take it back the field. If not, you have to wait 7 agonizing downs and then are left with too short of a field of which to compile multiple, let alone 3 as you say, 10-15 yard passes which would be needed to close the game out in such short order. Your method REQUIRES getting the INT which you're suggesting in original post that it's not a big deal.
EA saw people were making coins "too fast" so they made it harder to get points....never change, EA.
These solos suck, its literally mindless boring repetitive grinding with ZERO creativity and stupid objectives.
SOX806 said:Not saying it's not possible. But your method only works in quit order if you get the INT and are able to take it back the field. If not, you have to wait 7 agonizing downs and then are left with too short of a field of which to compile multiple, let alone 3 as you say, 10-15 yard passes which would be needed to close the game out in such short order. Your method REQUIRES getting the INT which you're suggesting in original post that it's not a big deal.
It’s taking me about 4 and a half minutes a game on average even without a pick by doing his same method. The short field on turnover on downs is not an issue, just waste 1st down by running backwards enough to get however many 15 yard passes you need to get up by 28 on the final td pass. I’ve tried chew clock method and can’t get it to be faster than this, not saying some ppl can’t though.
SOX806 said:Not saying it's not possible. But your method only works in quit order if you get the INT and are able to take it back the field. If not, you have to wait 7 agonizing downs and then are left with too short of a field of which to compile multiple, let alone 3 as you say, 10-15 yard passes which would be needed to close the game out in such short order. Your method REQUIRES getting the INT which you're suggesting in original post that it's not a big deal.
nah when you get the ball back you just run the ball backwards 80 yards, its fun!!!!