Is there any reason to have human joystick if my agility and change of direction is at 99?
yes, abilities rule
RavensFlockLetsFly said:yes, abilities rule
Abilities definitely make stats irrelevant. But if stats don’t go over 99 and human joystick gives faster turning with out losing speed, wouldn’t having 99 agility and change of direction be the same thing?
NJJETS9 said:Abilities definitely make stats irrelevant. But if stats don’t go over 99 and human joystick gives faster turning with out losing speed, wouldn’t having 99 agility and change of direction be the same thing?
Human Joystick gives the best change of direction in the game. There is a very noticeable difference between 99 cod and agility with HJS vs without HJS. It definitely makes a big impact on your player. The abilities almost always go above stats. For example, a player with 99 cit will almost never moss a db, but a player with Double Me will from time to time. 99 tackle won’t tackle Angry Runs, but Secure Tackler will. As a general rule of thumb, the stats that make the biggest difference are Speed and Acceleration, and then Play Recognition and Awareness on defensive if they aren’t at least in the 90s. Other than that, abilities pretty much always overrule even the highest stats.
ProlateSpheroid said:Human Joystick gives the best change of direction in the game. There is a very noticeable difference between 99 cod and agility with HJS vs without HJS. It definitely makes a big impact on your player. The abilities almost always go above stats. For example, a player with 99 cit will almost never moss a db, but a player with Double Me will from time to time. 99 tackle won’t tackle Angry Runs, but Secure Tackler will. As a general rule of thumb, the stats that make the biggest difference are Speed and Acceleration, and then Play Recognition and Awareness on defensive if they aren’t at least in the 90s. Other than that, abilities pretty much always overrule even the highest stats.
ty for answer for me, you said it better than i could lol
NJJETS9 said:Abilities definitely make stats irrelevant. But if stats don’t go over 99 and human joystick gives faster turning with out losing speed, wouldn’t having 99 agility and change of direction be the same thing?
Your logic and reasoning are absolutely sound, but as @RavensFlockLetsFly already pointed out, stats are basically meaningless, especially this late in the year -- abilities are the ONLY thing that matters. This is Madden (and EA) after all, sadly, it's not simulation fatball. If your process for reviewing new cards and content entails any type of stat evaluation, yer probably doing it wrong. All the guys in the comments section arguing over 97 Play Recognition versus 99 or whatever is completely and totally meaningless. Dawand Jones doesn't hit any of the route running thresholds (minimum 90), yet he's become one of my best receivers and pure route runners at the TE1 spot. I just slapped Route Tech on him and voila, no issues. Sure 99 speed matters, but at worst, cards we'd be looking for are probably at least 98 SPD and it's trivial to max out any one player or card, if necessary.
Beyond that, other physical characteristics will definitely matter and player traits can be a very big deal. Mel Blount is THE best cornerback in the entire game, because he's one of the few high end cards that actually gets Play Ball in Air = Aggressive. He attacks (and thus gets more picks) than any other player on the field, even when compared with other players who have identical ability stacks.
HJS is an absolute must. It basically gives yer players the Grab N Go type boost (or reduction in penalty for turning and changing directions after a catch), but all the time, everywhere on the field... without needed to RAC catch the ball.
Sorry i cannot seem to help myself, i'm rambling again. HJS is great, make sure it's on every skill position player and ball carrier, IMO. My go to ability stack for most receivers is; Spin Cycle, HJS, Tank, Truzz and probably Double Me (to ensure i can beat Man Press), but you could also add YAC `em Up or something else here. Players that do not have both Tank and Truzz shouldn't be anywhere on the field, at least not carrying the ball. If so, it won't be in their hands for very long.
peatrick said:Your logic and reasoning are absolutely sound, but as @RavensFlockLetsFly already pointed out, stats are basically meaningless, especially this late in the year -- abilities are the ONLY thing that matters. This is Madden (and EA) after all, sadly, it's not simulation fatball. If your process for reviewing new cards and content entails any type of stat evaluation, yer probably doing it wrong. All the guys in the comments section arguing over 97 Play Recognition versus 99 or whatever is completely and totally meaningless. Dawand Jones doesn't hit any of the route running thresholds (minimum 90), yet he's become one of my best receivers and pure route runners at the TE1 spot. I just slapped Route Tech on him and voila, no issues. Sure 99 speed matters, but at worst, cards we'd be looking for are probably at least 98 SPD and it's trivial to max out any one player or card, if necessary.
Beyond that, other physical characteristics will definitely matter and player traits can be a very big deal. Mel Blount is THE best cornerback in the entire game, because he's one of the few high end cards that actually gets Play Ball in Air = Aggressive. He attacks (and thus gets more picks) than any other player on the field, even when compared with other players who have identical ability stacks.
HJS is an absolute must. It basically gives yer players the Grab N Go type boost (or reduction in penalty for turning and changing directions after a catch), but all the time, everywhere on the field... without needed to RAC catch the ball.
Sorry i cannot seem to help myself, i'm rambling again. HJS is great, make sure it's on every skill position player and ball carrier, IMO. My go to ability stack for most receivers is; Spin Cycle, HJS, Tank, Truzz and probably Double Me (to ensure i can beat Man Press), but you could also add YAC `em Up or something else here. Players that do not have both Tank and Truzz shouldn't be anywhere on the field, at least not carrying the ball. If so, it won't be in their hands for very long.
bravo, peat. this was an excellent breakdown